Recent content by accqrd

  1. accqrd

    More Fallout 3 Gameplay Footage

    I just want to, need to, mention that having NPCs have schedules is nearly as old as I am. Ultima 7 did this 1993. Characters would wake up, go to work, bake bread, go to the pub, go for a walk, then go back to bed. Bethesda is uninterested in creating anything.
  2. accqrd

    IGN plays Fallout 3 too

    I sure as hell hope they have a male equivalent to this, something like "Man Eater"...something. If not, this is just furthering my notion that Bethesda is full of misogynist fan boys with no taste. Mr. Todd Howard included. Fallout is not about giving one gender a statistical advantage over...
  3. accqrd

    Fallout 2 in VMWare Fusions

    I've got a problem running Fallout 2 in VMWare Fusions/XP SP3 through OS X 10.5.3. Everything loads up just fine, but the mouse is uncontrollable. Does anyone have any idea how to correct this?
  4. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap! Thank you! What perfect timing. I had just started to play again but checked to see if you'd been able to find any fixes and here they are. Thank you.
  5. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    killap, I PMed you about my car problem with a saved game.
  6. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap, thank you for all of your hard work on this! I've got a bug. Another episode of the missing car. This is a post-fix error. I parked my car at the NCR, went to the Slaver's Camp with the Rangers, triumphed, went to the Tribe with Sulik's Sister, walked out to the woodlands to find no...
  7. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Killap, thank you for all of your hard work on this! I've got a bug. Another episode of the missing car. This is a post-fix error. I parked my car at the NCR, went to the Slaver's Camp with the Rangers, triumphed, went to the Tribe with Sulik's Sister, walked out to the woodlands to find no...
  8. accqrd

    Fallout 2 Restoration Project Gameplay Thread

    Do all those damn cheesy poofs and instant noodles have a purpose?
  9. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Minigun Jim, I eventually used explosives I stole with the quickness from the mayor in Modoc. Did Killap code the door to be harder to open? If so I don't see the point in making the door something one would have to be at a higher level to open, or be overly inventive with. As for...
  10. accqrd

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I've found two things playing this time around with the Restoration mod that I never ever experienced in years of vanilla play: 1. the back room in Vic's house is locked and I cannot even begin to unlock it with a %35 lockpick skill. It's batter-proof, as well. Note: a perk for battering...
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