Recent content by Aekell

  1. A

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Megamod question: does this make combat significantly tougher for a high-luck sniper build? I really enjoy that build (not just from a powergamer perspective) and dont want to play through all of megamod to sniper level only to find the game is a cakewalk as in the original. can't figure out if...
  2. A

    Megamod question: does this make combat significantly tougher for a high-luck sniper build? I...

    Megamod question: does this make combat significantly tougher for a high-luck sniper build? I really enjoy that build (not just from a powergamer perspective) and dont want to play through all of megamod to sniper level only to find the game is a cakewalk as in the original. can't figure out if...
  3. A

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Hey Killap. Just wondered whether you have an updated ETA for the new release--has the new high-res patch come out? Might just fire up 2.2 if it's going to be another week or so, then play the new release after this playthrough.
  4. A

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Thanks for the suggestion! I'll try to wait about a week. Really want to finally see the EPA, expanded Hubologist-Shi stuff (always felt underdeveloped in vanilla), etc., but I'll wait :). Finishing a playthrough with latest unofficial patch anyway.
  5. A

    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Hi, Bear Dude. You are amazing. One question: should I wait until the new release to install the RP on my GoG version? I'm not sure whether the current release has been tested for GoG. I'm very impatient, but I will wait a week or two if you think running into crippling bugs is likely with the...
Back
Top