That is correct. You still have to use scripting for the conditional behavior.
Well, I don't remeber set_pc_base_stat amoung the standart calls. Is it SFall-specific stuff?
Just checked my old code from dude_obj.ssl, it was using the standart set_critter_stat. So, if you take that old code and...
If you are using official BIS header files in your project, there are two places which should be fixed: GetReaction macro in modreact.h and obj_sex_rating in command.h. All checks for the Sex Appeal are included from there. OFC everything should be recompiled after that. If you are not using BIS...
Answer is simple. As it mentioned above, default NPC animation lacks some frames so some types of weapons are unusable. But since Kreshna Aryaguna Nurzaman used NPC mod and most probably changed armors on he's teammates, animation sequences were switched to different ones were lacked frames are...
Ddraw.dll in GOG version is some very special analog either of Sfall or of Screen Refresh. May be even a special build of Sfall. It was responsible for fixing blackout issue.
Hi-Res patch allows to select desired resolution. If you want the default then just switch to 640x480. What is more...
Only by personal request. It's small bundle of scripts written in LUA. No public release is planned until everything will be redone in FLEX.
String is there to prevent people from blind editing of those files. Associative arrays for tell-me-abouts were generated automatically in order to...
I've just tested Screen Refresh along with HiRes patch and everything runs right and smooth. No blackouts and no conflicts. Moreover, when I switch HiRes patch to 16-bit colour, blackouts cease even without assistance of Screen Refresh. I use HRP v2.2b, try it.
I hope, you have used Screen Refresh properly? Message window of the utility supposed to be open in the background all the time while you play the game. And I'm not sure about compatibility between Screen Refresh and Sfall or HiRes patch if you try to use both simultaneously.
*Narrator's voice in the background: People. People never learn to use search.*
This one for general compatibility with NT6 (Vista/Seven/2008). Solves palette problems and allows to store saved games in the game installation directory even if it's under Program files.
And that one for screen...
Should. But even in this sub-forum there are people who by some reasons either prefer 8bpp video-mode or play without Sfall at all. For example discontinued Sfall for Fallout 1 has rather rudimentary functionality compared to it's modern Fallout 2 counterpart. And 16-bit or DX9 modes do not work...
Question about corrupted colors under Windows Vista/Seven is asked frequently present days. So galogen from Fallout.ru forums created a small useful program which makes access to the built-in (but rarely invoked) compatibility options of NT6 quick and simple. Should fix palette corruption not...
2Blackened:
Why do it nanually? Create inside your Fallout2 directory following cmd-file and use it to run the game. It's just a generic example which could be googled easy. Suitable for other old games with similar problem as well.
taskkill /F /IM explorer.exe
fallout2.exe
explorer.exe
2Blackened:
First of all you have outdated version of patches from some third-party source. Check links in hakimio's post on the previous page for authentic up to date versions.
Second your problem is obviously NT6.1 aka Windows7. Very very bad choice for "retro-gaming". And since it's laptop...
That simple. Since you had Fallout Update in your first installation, your saved game still had some problematic components inside of it. So when you have reinstalled the game properly this save still have been causing Fallout to crash. Namely those components are location maps. And Fallout...
2Ravager: Can't tell you about Sfall specifics either but I did similar thing some time ago via scripting only. It was supposed to be a part of RIP now F2:PNP. Modification does not replace Fast Shot but puts Night Person to it's rightful place. ;) If you are interested I can upload source code...