Recent content by Ale

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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I literally laughed my ass off when I've discovered there is a door in front of that guard that you're supposed to open first and then talk to him. I use high resolution and it's pretty dark there, so I didn't see it ^_^ What's even more funny is that I've recently replayed the entire game with...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    There are actually many illogical things like this in the game.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Well, what do you know, Mentats DIDN't help! (IN 5) I have the message in my inventory, I have the quest in Pip-Boy and everytime I talk to Vegeir, he says I'm supposed to deliver that message to Modoc, but that damn guard just won't budge. Here's my save...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I'm currently on Ghost Farm playing dumb character, received message for Modoc from Vegeir, but I can't seem to find my way out. The guard at the backdoor doesn't want to step aside, probably because of my dumb character, and I can't see any other way out. Am I missing something?
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    I've been working on Czech translation and one betatester that plays a dumb character, reported that he cannot get Vault City location from anyone since most people won't speak to him. Does anyone know of any way to get it, or is it just something developers didn't think of and you're supposed...
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Just found a weird stuff: When you finish the Trials of Arroyo, you already have quests about GECK and Vic in your PipBoy without talking to anyone in the village. Shouldn't you get these AFTER you talk to the Elder or is that just some safety feature in case you don't talk to her, so you know...
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Yeah, I do. If you won't be able to fix it in the next patch, I'll have to compile the scripts myself (shouldn't be a problem hopefully). Thanks anyway.
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Do you know which scripts use this hardcoded text?
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Found some issues: 1) There is "op_display_msg("There is a low humming noise in the air, like a magnetic field is somewhere nearby.")" in epas6 script file. Could you please edit the script so it uses text from epas6.msg? It would be much easier for us translators to handle it. Also, if any...
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    Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

    Hey, killap, good job on the mod! However, I've spotted a discrepancy in easteregg text. In RP 2.2, there was "Emperor" Timeslip everywhere, which you changed to "Empress" Timeslip in 2.3.X, yet there is still one line left with "Emperor" - {1000}{}{You see Emperor Timeslip.} Another...
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