Recent content by AliasiSudonomo

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    How I/we would like combat in Fallout 3 to be done:

    I, for one, do know where Fallout gets its roots. GURPS. ;) (Yes, yes, I know that GURPS was dropped after a dispute with SJ Games early on and swapped for SPECIAL - I'm being silly for silly's sake.) Although - in an ironic twist - D&D3 has a lot of eerily-similar features to SPECIAL...
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    How I/we would like combat in Fallout 3 to be done:

    I fail to see why Fallout needs hexes when I don't use them in my actual P&P RPGs, not to mention (since this is a fairer comparision to Fallout's combat) my actual tabletop wargames. Whether it's historical, Warhammer, or MageKnight/HeroClix, they all use real distances and rulers. The nice...
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    How I/we would like combat in Fallout 3 to be done:

    I am intrigued by your idea and wish to subscribe to your newsletter. :) Seriously, if it's going to have any feel like the original games in combat, a Silent Storm-style engine melded with Action Points and SPECIAL is about the best way to go. Hexes are a fairly ugly simplification...
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    Todd Howard Q&A on Gamespot

    I would respectfully disagree. It's true enough that Morrowind was designed for both Xbox and PC, but the mere fact that they might design it for a console does not require "dumbing down", as a number of fairly deep and complex console games attest to. Sure, there's a bunch of shallow and...
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    Morrowind evaluation thread

    That was an "if", and I expect any Bethesda Fallout to be quite a bit better than that worst-case scenario. Bethesda themselves acknowledge the problems with Morrowind, after all - the devs have never been afraid to say "what the hell were we THINKING?!" in regards to the game. One of the...
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    Morrowind evaluation thread

    Uhh.... what? You can have companion NPCs in Morrowind. The capability was present in the basic game and further extended in the Tribunal expansion. There's also companion plug-ins that add some very complex NPCs with subquests, custom dialog, and all. The real strength of Morrowind is...
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