There aren't voice actors that can turn a bad script good.
Alpha Protocol was essentially an RPG with sub-par mechanics. Obsidian showed that a 4-answer truncated dialogue wheel isn't an insurmountable limitation, your writers are. And Bethesda's writers are... something shakespearean about...
- Piracy is bad because beth's marketing counts that as potential sales. Don't give them the fodder, give them the finger. Buy a boxed version, return it shortly afterwards citing misleading marketing. You thought it was a Fallout RPG, you're gonna say.
- To give you a sense of scale, you'll...
This is a good thing.
As a nerd (basically W2's target audience) I tend to notice the idiotic stuff writers come up with. I don't need or want 100% accuracy, I just want the world to be coherent enough to keep my suspension of disbelief up.
This has ruined way too many otherwise decent...
Stalker is kind of like Tarkovsky' movie Stalker - it's easy to dismiss it as boring, incoherent, disjointed and uninteresting. Not everybody can learn to like it.
Every MMO leads to the trivialization of it's subject matter. Stalker was based around the post-apocalyptic soviet atmosphere...
Wow, oh wow.
Stalker 2 is now either a free2play MMO or being developed by Bethesda.
In other news Josef Mengele has been moninated posthumously for the Nobel Peace Prize.
This is how you distil and refine glittering gems.
The old look was instantly recognizable, familiarly clunky and homely in the good sense.
When I checked the news (the news for the redesign didn't show yet) and saw the new site I kind of jumped - you know that instant instinctive feeling of "OHGOD" you get when you're caught unaware when...
Basing a combat system on realtime means there's less time to react and think. Not enough time to check where all the enemies are at, no time to check your inventory for the various junk that might help you in winning the encounter, no time to monitor what your companions are doing.
That's a...
Pretty much. With the project struggling in every possible way fear is high and expectations are low. I doubt they'll go for anything ambitious, instead go the safe route of "follow the leader" and churn out a post-apo WOW.
Not that I don't understand the reasoning behind this. Blizzard...
The general feel of the trailer is pretty positive. Instead of gray-brown there's lush vegetation. There's a strong emotional/storyline element of father/daughter. Authenticity seems to be high with the ammo scavenging, the combat mechanics, the relationship.
I'm not hoping for too much...
I have no idea which parts of FONV he's referencing. I never honestly locked myself out of content and regretted it. Do you know what he's specifically talking about?
Maybe it's thanks to Skyrim's genericness but I don't see how a general karma system would improve the game. Since a...
No, he's saying remove the binary morality system. I agree with him. Having a good/bad morality system means designers have to create quests that neatly fit into either the good or evil category. With the black and white system you get to either volunteer for elderly care while helping the needy...
Nawwww, you're all too harsh.
The idea of having skills level separately really makes sense. The classic skill-points system permits situations where a character who's using guns constantly would have absolutely no skill in using them. Or the other way around where a character becomes an...
Indeed, Stalker lacked proper storytelling. However after a long Skyrim marathon I can't say that the characters in Stalker were worse than those in Skyrim in terms of depth, authenticity, creativity or immersion. And Skyrim is officially an RPG.
Stalker had a certain vibe to it. It was a PC...