Recent content by B-2Admirer

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    Critter Armor Addon (For Fallout 2 RP 1.2)

    No, it's not. I was planning to release a new version shortly after RP 2.1 came out, but more important things kept me busy. They still do. In any case, when I update this addon, link to the new version will be posted here.
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    Looking for mods to install with RP 2.0

    Critter Armor Addon shall be updated to work with RP 2.0 as soon as I have time to do so (currently I'm very busy with other tasks).
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    2The_Postman: Remove the file "00000079.pro" from the "data\Proto\Critters\" directory. 2killap This issue has been brought up umpteen times. Why don't you include the info on how to fix it in the first post of this thread under the "**POST FIXES**" section?
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    Generic Weapondrop Addon

    Since Megamod (where the armor-creating code is totally different) is having the same problem, it's probably an issue of sfall and ondeath hook, like Timeslip suggested. At least I can't for the life of me imagine what part of my code could possibly trigger such effect. Currently I'm a long...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Could be useful for many things, for example it could enhance gameplay by informing the player what type of damage an enemy is most vulnerable to, so that the player could decide which weapon he would use... What do you mean? Each PID has only one proto file associated with it, so if you...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Any procedure can be hookscripted, right? If so, could you also add a hook for description_p_proc? This would allow getting detailed descriptions of any object in game. That's cool :ok: No more rounds wasted on finishing off a half-dead ant. Are you planning to further improve combat AI...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Adding the "script_overrides" command to the "destroy_p_proc" procedure of a critter's script will prevent the player from getting XP for the kill.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I solved the problem and posted the fix in this thread long ago. Here is it. The problem is caused by the faulty "critters.lst" file in the RP installation package.
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    Generic Weapondrop Addon

    Of course not :lol: I just mean that the person who could think I was trying to credit myself when I said that Timeslip added the ondeath hookscript in responce to my suggestion would seem more than a bit inept to me...
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    Generic Weapondrop Addon

    What could be inferred by anyone is not the problem of mine. I just pointed out the absurdity of this method and the absurdity sums up to the player's skill instead of critter's protection being used to determine the type of armor the critter's going to yield. What I sad most certainly was true...
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    Generic Weapondrop Addon

    It is indeed pretty clear who is high here, since you didn't even manage to read the text you quote properly. I said disregarding PROTECTION, not disregarding APPEARANCE. Can you understand the difference between those two terms? The reason I call it weird is because the same killed kritter...
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    Generic Weapondrop Addon

    No, not the same, although they do similar things. The reason I created mine is because, as you could've seen if you read my previous posts, I was asked to combine weapondropping with my Critter Armor Addon. Besides, the one you referenced contains not only weapon-dropping code, but also code...
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    Critter Armor Addon (For Fallout 2 RP 1.2)

    Okay, T2_2112, I made my very own Generic Weapondrop Addon. There are two versions, the standalone one and the one for use with CAA, like you wanted. I hope you'll like it.
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    Generic Weapondrop Addon

    This small addon for Fallout 2 will cause critters who can drop items to drop the ones they're holding (usually weapons) on the ground on death. Because in the unmodded Fallout 2 this normally does not happen, using this addon can add some spice to the gameplay as AI-controlled critters will try...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Why did you decide to change the behavior? I'd say it was more convenient when it acted as a toggle. BTW, could you possibly make Fallout 2 combat AI a bit less stupid with the use of sfall? What's especially irritating is that critters whose opponents are out of reach of their weapons will...
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