FOT Editor question:
I've have a section where 3 npc's can be put under player control after talking to them.
It works but there are two issues I can't get around.
If you move an entity from a non-human playerId>1 to a playerId=1(human) the player will not be able to adjust the sentry...
Ok, I'm no expert but I have triggered speach off a door opening by checking the Object Script State of a door.
Just add a trigger
Object Script State <entity tag> <set|clear>
When the door is opened the state will be true, while it is closed it is false. I can send an example if you...
Cool! I just make a barracade actor that enemies will attack and destroy, right now it bleeds but I think changing it race might fix that. You need to make the death type explode if you want to be able to walk thru the exploded barracde. They do fade when you don't look at them, just like AI...
Good idea (actor breakables), I'll see if I can get that to work. I wonder if the sprite anims will sync correctly i.e. an actor has a death which might not exist in the frames for a blown tank, we'll see.
I just tried JJ86's suggestion of setting a detonator next to the tanks and setting it's script state like in quincy, that works.
I guess the set state of the tanks does not blow them up.
So you did get the attacker to take out the tank? Can you send me that?
sent.
3 entities one tank
the mutant is set to kill the civilian and the tank
he will kill the first not the second
the switch triggers all kinds of evil thoughts toward the tanks, who just don't care
I tried setting the tanks to be an enemy team of the AI and could not get it to work. I'll try that again maybe I set it up wrong. I also tried setting a team/unit to kill the tank entity and they just ignored it. In quincy is that the hostages in the factory area?
I have a map with fuel tanks I'd like to blow at a certain time, or better yet get the AI units to target and blow them.
I've tried setting the script state of state-change breakables and tried getting the AI to attack the tanks but no joy.
Any ideas? My last ditch will be to make...