Recent content by blkaddr

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    npc to player control question

    FOT Editor question: I've have a section where 3 npc's can be put under player control after talking to them. It works but there are two issues I can't get around. If you move an entity from a non-human playerId>1 to a playerId=1(human) the player will not be able to adjust the sentry...
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    Object script state

    Ok, I'm no expert but I have triggered speach off a door opening by checking the Object Script State of a door. Just add a trigger Object Script State <entity tag> <set|clear> When the door is opened the state will be true, while it is closed it is false. I can send an example if you...
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    Trigger Problem - Urgent

    my reply is in the editor forum :wink:
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    Trigger Problem - Urgent

    Can't you use: object script state of "prisondoor" (set) as your triggering event?
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    How do I destroy breakables via triggers or AI attacks?

    Cool! I just make a barracade actor that enemies will attack and destroy, right now it bleeds but I think changing it race might fix that. You need to make the death type explode if you want to be able to walk thru the exploded barracde. They do fade when you don't look at them, just like AI...
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    How do I destroy breakables via triggers or AI attacks?

    Good idea (actor breakables), I'll see if I can get that to work. I wonder if the sprite anims will sync correctly i.e. an actor has a death which might not exist in the frames for a blown tank, we'll see.
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    How do I destroy breakables via triggers or AI attacks?

    I just tried JJ86's suggestion of setting a detonator next to the tanks and setting it's script state like in quincy, that works. I guess the set state of the tanks does not blow them up. So you did get the attacker to take out the tank? Can you send me that?
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    How do I destroy breakables via triggers or AI attacks?

    sent. 3 entities one tank the mutant is set to kill the civilian and the tank he will kill the first not the second the switch triggers all kinds of evil thoughts toward the tanks, who just don't care
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    How do I destroy breakables via triggers or AI attacks?

    I'm going to make a 10x10 test bed level at lunch, I'll send out what I get done.
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    How do I destroy breakables via triggers or AI attacks?

    I tried setting the tanks to be an enemy team of the AI and could not get it to work. I'll try that again maybe I set it up wrong. I also tried setting a team/unit to kill the tank entity and they just ignored it. In quincy is that the hostages in the factory area?
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    How do I destroy breakables via triggers or AI attacks?

    Oh, sorry yes I'm using the FO Tactics editor.
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    LucasArts...

    Ha! Of course there are a few fallout fans at lucas :wink:
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    How do I destroy breakables via triggers or AI attacks?

    I have a map with fuel tanks I'd like to blow at a certain time, or better yet get the AI units to target and blow them. I've tried setting the script state of state-change breakables and tried getting the AI to attack the tanks but no joy. Any ideas? My last ditch will be to make...
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