Haha, too bad, it's pretty convenient. :D Especially for low INT characters if you somehow manage to get companions with you, no other way to make them wait sadly.
I've somehow found a version of party orders that lets you order all companions to wait, default hotkey is ctrl+w, would it be possible to get something like that in the version you're keeping up to date on github?
Hmm yeah I'm playing with the newest version of RPU and the newest version of Sfall Extended and it's not playing nice. :D
Edit: https://www.nma-fallout.com/threads/custom-perks-on-my-site.191444/page-2#post-4496904 Found this attachment in that other thread that seems to be with newer scripts...
So this is just a question I have, how hard would it be to make a simple global script mod or whatever that makes the car have infinite fuel? I find that after playing this game since release has made me grow increasingly bored with how tedious refueling the thing is so I want to gauge how much...
Here's the direct google drive link if anyone else is as dumb as I am and can't figure out how to download it from that media spoiler. Nice work btw arroyoman, this is something I've really wanted.
Damn, I'm glad I stumbled across this. Also how would I go about putting the skilldex cursors from nevada into normal fallout 2? They look so much better.
In fact there's loads of things I'd love to be modular from Nevada, like the hints perk.
I'm on version 2.47.5 and I've tried everything besides downloading an old version of the megamod to check if I'm the one doing something wrong or if it's the mod itself bugging out, but I can not for the life of me actually use the vertibird after going through the flight training and showing...
I've been replaying Fallout 1 with this for a while now, and either I'm blind or I fucked something up, but where exactly is the motorcycle supposed to be, trying to find it is driving me insane.
Edit: I have GVAR_ENABLE_MOTORCYCLE set to 1 in the config file at least.