Recent content by bratmanntoffel

  1. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well Stormer's guide has a lot of vague, missing or also wrong informations imo. I'd recommend the one from bgforge.net which I found quite useful and mostly correct: F:Nevada walkthrough
  2. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    I did not change his script. He still can be cured with doctor, not first aid. However in my mod you need a doctors- or paramedics bag for this now. Internet says he could be cured with medication but I don't see that in the script. He has a crippled arm which gets checked if cured by the normal...
  3. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    I decided to do some changes to armors - reverted PA changes to ST, now give +3 ST like vanilla (reverted from +1 ST and +50 carry wgt), also changed its wgt to 75 (from 85) (technically to 150, which gets halfed by f2 behavior) - changed Anti Rad Suit rad resistance to 90 (from 75) Important...
  4. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    I did some tweaking when testing the final stages of the game and bundled a hotfix. Also from now on there will be version numbers (starting with v0.5). All hotfixes are getting integrated into main mod archive too. This hotfix is safe to apply mid-game. most important there was a bug in the...
  5. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    You mean this one?: Personally there's something I don't like about the APA sprite as your personal power armor. Maybe because it has a villainous touch... Also looking on the desk it seem to look more like T51: But if you or anyone prefers that look, here's the change to make your personal...
  6. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    All these changes shouldn't invalidate savegames. For the map changes to work (like different entry points or changes to the turrets weapons) you need a safegame where you haven't visited the areas before. Otherwise they would be in the older state. All other changes, including script changes or...
  7. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well I cannot reproduce that issue. I tested this on a fresh install and there is no bugged map on my setup. If anyone has else got this bug too pls send me a pm. I also checked for .edg files but did not edit them at all. For the towers there are ways to deal with them without combat or...
  8. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well, indeed I did upp the range. I did this so that they cannot be outranged by any means. Did you try to use the sneak skill? Maybe now, one needs to invest into it a little bit.. Anyways, I will look into it after the weekend. As for the map edges issue @laserlips reported in the third map...
  9. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    small EDIT: Intermittently I decided to put one of the script files into a not-used folder as I thought it did something else as it really did. Turned out it does adjust steal difficulty on repeatedly successful stealing. If anyone doesn't have a hs_steal.int file in their data/scripts folder I...
  10. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Ha just today I started working on it! :D (The original mod is here: Companion Mod for Fallout of Nevada, but doesn't work with this version in its original form as also needs to be adjusted for my mod and even then there might be bugs like item doubling and stuff the way it is coded.) I...
  11. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Well the map and whole quest works on my side. Did a fresh re-install and there is no such bug. Can anyone confirm if that happens to anybody else? EDIT: While testing I did some tweaks to Gerlach's quest reward and a more appropriate response in Susie's dialogue when asking for the hidden...
  12. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    So all mentioned bugs have been resolved, thanks to @Nirran for helping. I updated the mod in the original link. Also I looked into the steal and use-items-on-critters scripts and did some improvements to the formula and info received. Additionally I slightly reduced weight on quite some misc...
  13. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Oh looks like I had one small typo in the PIPBOY.txt file with my latest edit (line 7013, missed a "{" ). It works after fixing. I uploaded a fixed file here and updated the mod in the original link. Sorry for the inconvenience. For the mentioned perk behaviors It seems that there's a bug...
  14. bratmanntoffel

    Fallout 2 mod PMOD Fallout Nevada Redux Mod

    Yes, it is a bit more hidden (Why would it be in a locker?). Its still around but SPOILER! you might need a metal detector now. Tip: Its made of metal now... Oh and I recommend to download my recent version. Did some changes to shop inventars, critter poison scripts, end game...
  15. bratmanntoffel

    How to set Exit Grid Dest Map to numbers over 160?

    Well in F:Nevada indeed I added protos and edited scripts, textfiles and the like. The maps are playable but some just crashing when trying to load in mapper. Other maps still load after being edited though. But the issue with some creasing maps also exists in fresh RPU plus Ecco install...
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