Recent content by Chemmy

  1. Chemmy

    Fallout 2 mod Fallout: Sonora

    I thought the mutant I thought the mutant was called that as a reference to the Full Metal Jacket character that received given the nickname "Gomer Pyle" out of mockery, but saying that the nickname in FMJ is taken from the Griffith show too
  2. Chemmy

    Fallout 2 mod Fallout: Sonora

    ah cheers for the info, also are you able to take companions into dayglow or am I gonna have to recruit gomer?
  3. Chemmy

    Fallout 2 mod Fallout: Sonora

    Does anyone know a full list of permanent companions in the game, I only know about the raider in flagstaff and the prisoner from Mexico and I assume there's more hidden from doing certain prerequisites?
  4. Chemmy

    Fallout 2 mod Fallout: Sonora

    Does anyone happen to have a full list of all the bike upgrades and where to get them from, ive only been able to find the deathclaw skull currently and I know theres more hidden across the map
  5. Chemmy

    Fallout 2 mod Fallout: Sonora

    ah cheers for the info, also haha its all good i expected a few crashes on my end, its my first time modding fallout 2 in general so i assumed id end up messing up in a few places also gotta say thanks for doing us a great service with the translation, been waiting years to finally play sonora
  6. Chemmy

    Fallout 2 mod Fallout: Sonora

    also ive experience one other consistent crash in my playthrough so far, I keep reciving a crash during the "group of jackals" random map encounter in the opening area of the game (the map space between garage city, jackals lair and the villa here is the error code, any info on whats causing...
  7. Chemmy

    Fallout 2 mod Fallout: Sonora

    Ah fair enough, thanks for the info ill try turning off that mod and entering phoenix again
  8. Chemmy

    Fallout 2 mod Fallout: Sonora

    I keep experiencing a crash when entering phoenix from the entrance behind the caravaners camp, I have reinstalled the mod twice and it still occurred after both reinstalls, I am using the Foxx version of fallout sonora i think, ill post the link i got the files from to be safe...
  9. Chemmy

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Ah my apologies for not noticing the other thread, ill move the question there to keep this thread on topic
  10. Chemmy

    Help with understanding melee

    Fair enough I was just thinking of putting points into big guns later on in the game so I can carry a rocket launcher for some reliable damage to mutants, but maybe I'm thinking too far ahead and melee will be fine enough, Again thank you so much for the advice just restarted my playthrough...
  11. Chemmy

    Help with understanding melee

    Also apologies for an extra question, but would it be viable to spec into two combat skills as the game goes on, or would it be better to just focus on melee
  12. Chemmy

    Help with understanding melee

    Haha my bad my agility is 10, (got told 9/10 agility should be the base AG stat for most builds), and thanks for the tips again!
  13. Chemmy

    Help with understanding melee

    Thank you very much for the advice
  14. Chemmy

    Help with understanding melee

    Current build: S-7 P-4 EN-5 CH-3 IN-4 LK-7, Bloody mess and skilled as traits, Lockpick, Repair and Melee Weapons as tag skills Faster healing as my only perk I got on level up as I'm only level 5 on this build attempt Using Sledgehammer and spear currently If what I've built so far is wank I...
  15. Chemmy

    Help with understanding melee

    Hello there just looking for a bit of help. I'm playing through fallout for the first time and I've chosen to go for a melee build for my playthrough, I understand the basics of how to make a build (Just how to structure S.P.E.C.I.A.L and what traits are good) and my melee build is feeling weak...
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