Recent content by College_Fool

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    Is NV too much NCR-Sided?

    :? Is this going to be one of those 'everyone knows' deals that, hey, everyone knows to be true because everyone knows it? Maybe there's a radical difference in what we consider slaves here. Or what makes a society slave-based, as opposed to having slavery but not being slave-based...
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    Is NV too much NCR-Sided?

    There's a difference between a slave-holding society and a slave-based society, primarily the focus/weight of the economy depending on slave-labor. The Confederacy in US history, for example, was a slave-based economy: slave labor was the basis of most of the cash-crop production that underwrote...
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    Is NV too much NCR-Sided?

    Slavery wasn't the primary labor source for the Roman Empire. They had slaves, but they weren't a primarily slave-based economy. Nor were slaves the reason for the Roman stability vis-a-vis the relative lack of any serious rivals during most of its existence.
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    NCR Correctional Facility

    I think you missed the word 'literalism.' None of the answers you mentioned, from what we can see in the game, could supply real-world needs of the scale we're talking about. There aren't enough caravans and pack-brahmin, not enough farms being worked producing not enough crops, and not enough...
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    Is NV too much NCR-Sided?

    Why not? Plenty of people enjoy an 'evil' play-through for the contrast. Besides the 'side with the bad guys' appeal, which really only works when there are bad guys and not a field of equally flawed factions, if they hadn't allowed us to side with Caesar's Legion the complaint would be 'why...
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    Is NV too much NCR-Sided?

    His rather blatant anti-technology stance and policies, one would presume. And technology is rather integral to productivity. As for the OP, one can't deny that the game tilts NCR, or rather really tilts anti-Legion, but then the game never implied or promised equally-detestable/likable...
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    Things we learned from New Vegas

    101. The same firearm, in the same condition, shot from the same position and hitting the same point, will do radically different damage depending on the person firing it.
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    Karma

    The most relevant aspect of Karma is that Cassidy will leave you if you talk to her while 'Evil.' So you can lose a companion, if you talk to her, sort of. Karma was appropriately nebulous. It was very general to an extreme, but had only a general affect on anything else. It wasn't much more...
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    NCR Correctional Facility

    I'd put a vote in for gameplay adequacy over literalism any day. You could pick on just about any location in the game for improbable logistics if you wanted. How do the hotels get supplied with food? Where are the brahmin-feed troughs? Who restocks all the stores in the game every 3 days or so...
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    FO3/NV way too easy?

    I'll be the first to admit that FNV is far from impossible, but it's also pretty easy to adjust difficulty for yourself if you want a harder play through. Not rushing for the better weapons is a big one, but your choice of perks and traits is another: some make the game too easy, it's true...
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    Elite Riot Armor, Joshua's or Armor of the 87th Tribe?

    I'll add a vote to the Elite Riot Armor, if only on looks. Which is to say, the NCR Veteran Rangers are among the coolest looking characters in the game, and anything that makes me look like them rather than a scrounged trashcan from a football stadium is A-OK with me.
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    Introduce yourself! AKA the "Say hello" thread

    New poster. Tend more towards the Bioware RPGs myself, but I've enjoyed FO3 and FNV. (Que screams of 'newb' and old-timer FO1/FO2 purists.)
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