Recent content by Cruciform

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    Fallout 1 - Water Caravan Issue

    This is to both Wasteland Ghost and Alchemist: I just reinstalled earlier today, the installed version from disc is 1.1. I then applied 1.2 (semi) and 1.3.3. Crazily enough, the save games I have didn't work on it...wtf. I even used the same zips I had from where I did it the first time...
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    Fallout 1 - Water Caravan Issue

    The only 'mod' I have is this: Fallout v.1.3.3 patch by TeamX (unofficial) The game itself was installed from the "Fallout 1 & 2" package. And, as of right now, after taking the water chip back to the Overseer (again), I can still visit the water merchants and start the caravan...
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    Fallout 1 - Water Caravan Issue

    Holy crap...just adding in the water chip with the FO1 mapper? I figured it would be easy... I'm pretty sure I just spent more time reseaching and downloading mod utilities just to fix this one problem than I actually did getting this far in the game! Things I've learned: 1. 95% of...
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    Fallout 1 - Water Caravan Issue

    Fantastic! I'll try this as soon as I get home, thanks for your help everyone.
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    Fallout 1 - Water Caravan Issue

    *shrug* It says "patch" on the download section of this very website, and the most mods I've seen (which I don't have installed!) are generally made to work with 1.3.3. If it means that much to you just move this topic to whatever section makes you feel warm and fuzzy. I actually tried...
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    Fallout 1 - Water Caravan Issue

    Heya everyone, I have Fallout 1 installed with patches up to 1.3.3. First of all, well before getting the water chip, I hired the Water Merchants from the Hub and increased the days left by 100 or so. After grabbing the water chip from Necropolis and running it back to Vault 13, the...
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