Recent content by Dowjin

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    What conflicts would you like to see resolved?

    "If by "the original developer's intent" you mean Microforte's intent, that will always be a difficult road. " -Vault Maker Yeah that basically sums up the point that I came to. Trying to make a total conversion thats all "heres what I think should have happened in canon" was getting a little...
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    Your Favourite Fallout game?

    Having played them all, my top 5. 1. Fallout Tactics, is the one that I've replayed the most. 2. Fallout 3, was entertaining to explore. 3. Fallout 1, had a compelling story. 4. Fallout 2, had nice gameplay. 5. Fallout NV, hardcore is a welcome addition
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    Wish List for Next fallout game

    Compiling data from this thread, results to be seen in upcoming production.
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    Silencing weapons and editing melee weapon damage

    Yeah I get what your saying. thanks for the help all.
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    What conflicts would you like to see resolved?

    Thats actually exactly the kind of input Im looking for. Do you have like a top five pet peeves list? Or a top five "things I wish I could have seen"? I have my own opinions about the development but that is irrelevant. The advice given has been very satisfying so far, but specifics...
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    Silencing weapons and editing melee weapon damage

    requiem_for_a_starfury Yeah, but you can come pretty close. I'm all about the implementation.
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    Silencing weapons and editing melee weapon damage

    requiem_for_a_starfury Yeah I know, I'm hoping to address a way so that its not easy to have max stats in everything. My goal is to create a dynamic where more skills, like stealth, are useful and more choices are available.
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    What conflicts would you like to see resolved?

    True. It just pleases me to make things that people are actually interested in. Proceeding with my own storyboard thus far.
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    Silencing weapons and editing melee weapon damage

    requiem_for_a_starfury Thank you, and yes, I do expect bruisers to put more points into Endurance and Strength than they do into Agility and Intelligence. drawnacrol Yeah I've been waiting since 2008 for that... Time to make some new material with my own hands. TwoEyedYum Thank...
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    What conflicts would you like to see resolved?

    I have, and it doesn't answer my questions. So I remain curious, what kinds of conflicts does the community here want closure on?
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    What conflicts would you like to see resolved?

    Yes, all of that is in the works. There are 24 missions planned, of which two are already done, and there's a bunker to call home. I kicked this off about a week ago and while there's some polishing left to do, all of the content is coming together at a pretty fast clip. Dialogue...
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    What conflicts would you like to see resolved?

    Or at least, which ones do you want to see a bunch of people die over? I've got the FoT editor pretty much schooled, except for playing around with the tiles and height levels, and I'm getting started on a project I promised a friend of mine. I've got a pretty good idea of where I'm going...
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    Silencing weapons and editing melee weapon damage

    1. How do I reduce the amount of noise a gun makes so that NPCs don't become alert? 2a. How do I amp up the damage done by high end melee weapons so that a stealth character can sneak up and assassinate someone? 2b. Would Agility and Intelligence requirements be the best way to make sure...
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