That definition implies that the concept of "Role-playing" has nothing to do with RPGs. I do agree that Witcher 3 has a focused role which you play, but it remains a role - and by that I was wrong in stating it is a hardcore RPG.
But FO4, in the inherent concept of role-playing games, makes...
Sure. Though, you can with FO4's system customize your character to be all playstyles simultaneously - which is sort of the point of argument. Your actual development is irrelevant. Its sort of a question of what do you want to be able to do first. The actual perk development is fine. I think my...
Use fewer acronyms.
Sure. That is an RPG. That statement is true. as I haven't played it I couldn't possibly discuss its merits as an RPG. On the surface it looks like a CRPG, sure. But that doesn't intrinsically make it more of an RPG than an ARPG. They're both separate subgenres of RPG. The...
How?
You don't converse with other characters, there are no choices, no development. There's no issues with multiple outcomes or methods of resolution. PoE is a statistical action game, or an ARPG. Witcher 3 is an RPG with an action combat system.
And for that matter, how the hell is Path of...
An RPG has nothing to do with how 'action' focused it is. NV is an RPG when FO3 wasn't because of how you interacted with the world, and the relevance of those stats. Stats for stats sake don't make an RPG. Witcher 3 isn't super player stat hungry, and its combat is that of an action game, but...
Awesome. Then you're heads in the right place about it. Though I would caution you waiting on mods. PS4 modding support probably won't show up until around July.
I'm not a huge fan of expressly statistical systems either. Do I think the skills in FO Classic can be improved? Sure. But I also completely disagree that FO 4 improved the system at all. Walpknut is spot on. They solved none of the 'issues' of 3 and NV (which are largely there because of 3's...
Because accents are effective uses of satire, and tools for playing on, and against, tropes and expectations - which is what Fallout 1 and 2 did so well.
Bethesda however lacks the narrative fortitude or competence to know what any of that means. So they have accents because Bethesda felt like it.
It's popular for identical reasons to Destiny and Borderlands. Its simple, easy to understand, and designed to appeal to psychological gratification structures in our brain. It doesn't need complexity as long as it can appeal to the lowest common denominator. And their assessment of quality is...
No, you're not. It helps to look at Fallout 4 with the knowledge that it isn't an RPG, because it's not.
And the reason why is extremely simple. Bethesda is a mass market game developer that only makes games for the mass market, then delude themselves into thinking that their sales number...
That's actually exactly what Halo 5's (A game which was accurately derided for lying in its marketing) marketing some guy said on a gaming talk show. "The measure of success for a marketing campaign isn't how well it reflects its product, its how many copies it sells."
*And less funny. Fallout 4 is like Borderlands with worse voice acting and less effective humor.
And more loading zones. And bugs. And absolutely no self-awareness. And no understanding of what its franchise is. Or its setting. Or what the word satire means.
But they are absolutely...