The "Advertised" purpose of the vaults were to house people and protect them, but a lot of them were used to experiment on people of various backgrounds and talents. I don't think you can definitively state what single purpose the vaults had, they were abused almost as quickly as they were...
I really didn't think Luck was a topic that required this much attention.
As previously mentioned the idea of luck affects a metaphorical 'dice' in which the results of your combat are mostly altered. Beyond that I don't know if it really doing much else for you but I just know that it's one of...
I don't think we're too far apart; and aside from opinion I think that's about as close as you can come to an equal ground. So I'm all about it.
Either way at least you know the creators at least care enough to do something creative instead of just phoning this stuff in.
It's not like the DLC's were THAT far-fetched... I mean it's a completely different backdrop and premise but DLC's are a chance for something non-vanilla to happen in reference to the main storyline. I feel like we got the background/story extension with Lonesome Road anyway, so it's not like...
I don't think it was overlooked by the creators necessarily, but my thought process was always that some of the vaults were opened because of people defying orders. Glitches, literal issues with the technology contributed to some of them opening early. As far as the control the overseers had, I...
Oh I'll keep playing them; I just like being able to keep my ducks in a row when it comes to story. The occasional off-beat alternate reality stuff like Assassin's Creed III's Tyranny of King Washington were an interesting deviation... but I kind of got lost in all the different stories that I...
I was addicted to Assassin's Creed II and Brotherhood for a long time.
My worst addiction came along though with Lord of the Rings online; I'd play it for 6-12 hours a day every day for almost 2 years. Then I decided I wanted to be with a woman again and left it behind.
I spent the majority of my time with the combat armor in FNV; it wasn't until a second playthrough that I even did the remnants quest. The ability to move faster is worth it in FNV anyway, but the remnants armor (especially Gannon's family armor) is just neat since the older enclave armor just...
Agreed on the Hoover Dam theme.
I overlook the music a lot in Fallout and it never really dawned on me. The tracks are a nice change of pace from the monsters/people you fight because it just seems so calm and laid back compared to the wasteland. Just feels like it's done on purpose to have...
I wouldn't say they didn't try, but they definitely made a great experience and the humor is consistent throughout the entire game. Don't want to ruin anything for people who might play it but there's so many references and as a fan of the franchise it's a great game. Definitely one of the best...
60% of the time it works every time.
In terms of getting all the people necessary to load up a vault; I'd think they'd be able to get it figured out. Since there were waiting lists and a lot of people didn't get in.