Recent content by dvukomanovic

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    Things disapear in the mapper after editing .lst

    Ok, I'm having similar problem: 1. I have Labrarian set to 1 2. I have scenery list file extracted and in the right di (data\arts\scenery) 3. I have whole proto\scenery dir extracted including the proto list file. And still my scenery works only first time i create it in mapper, next time...
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    [Help] Changing a description

    well it's pritty simple...you can do it two ways: First is to go in mapper, choose scenary, find the bed among the other scenary pictures, select it press edit and click on the button description. Press Done to save and close:) Another way to do it is to Extract the "pro_scen.msg" file from...
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    First public test of L.I.M.O.N. Fallout2 mod

    Re: L.I.M.O.N. Well, you download the archive i provided, unzip it in the fallout 2 dir. make sure that patch(DAT file) file from archive is named patch000.dat Start game, and walla! It'll be awhile till i make him animated... I am working on other stuff right now. But he'll be there...
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    Can I make my .dat file mod inviolable?

    goddamn selfish people... You're modding the game that's not yours and you using the free tools that good people provided. Believe me what's yours it's yours, no need to be overprotecting about it. If you don't want anyone to see it/use it, then PLEASE don't upload it... EVER!
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    Tutorial - How To Make New FO2 Tiles

    I'm reading as you type :D Hi, Sirren67! Great modeling, but using pure white was never good idea in Fallout. It somehow ALWAYS stands out from enviroment, and not only on the map, but in the inventory, dialogs, EVERYWHERE! Your using Anim8or! :D LOL! Blender is powerful enough, but i...
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    Tutorial - How To Make New FO2 Tiles

    http://nma-fallout.com/forum/viewtopic.php?t=16108&start=0&postdays=0&postorder=asc&highlight= Try this topic if you want to match camera in maya. For max i don't know, but make sure to use orthographic view. Wild_qwerty, great tutorial!
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    Trouble making new weapons .frm's

    Frame Animator is easier to use. Get it right away. You don't even need to worry about pallet, just use solid color in the background, do not do anti-aliasing with the object and background, save as indexed color. Again, you can use any color pallet, it's ok with Frame Animator. Lisac2k posted a...
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    Editing master dat (I'm getting p*ss*d *ff)

    I have a question about *.dat too. I've tried to enter my move (into animation) into the patch000.dat file along with other stuff. And everything works ecsept for my move. It works when in dir. ...and i thougth that dir comes last :) Hint: Do not import your edits in MASTER or CRITTER...
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    FALLOUT 2: "NO NAME" (I HAVE TO THINK ONE)

    well it is possible... just not for the first mod :)
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    Help a scripting retard with his script.

    Well i'll try it, but i don't have map done, so that will take some time. Plus how do i know it's been done? I can tell the difference in-game... Do you know at which PID count does this "too much items" bug shows up? Well, i really would not want to change game requirements, maybe just...
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    Help a scripting retard with his script.

    I see you used "while" for pid number... isn't there any "all" object or something cause there can easelly be more than 599 pids (i'm talking about my mod). Doesn't while take long time to calculate? It has to run 600 times over and over again every single time you enter a map (and that would...
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    The EPA mega projectly !!!

    You are very welcome! :)
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    Help a scripting retard with his script.

    wow that's great! does it work? is that a map script? i don't recognize proc.
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    Help a scripting retard with his script.

    Thank you! Can there be some script that destroys all PIDs at tle num1? (say at entering or exiting map)
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    Help a scripting retard with his script.

    No, I created a new proto! Here it is. and i tried attaching script on other (new) proto numbers and it worked as well! Besides, script has script_overrides, so engine stuff can kiss my pritty butt! and here's the whole code: /* Script from item templete* / /*...
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