Recent content by eardstapa

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    Custom weapon effect/enchantment - increase headshot damage

    I am working on a custom weapon mod, and I'd really like to add a custom enchantment or effect that will give a gun increased headshot damage. I want the effect to be tied to a weapon, i.e. not a permanent character perk. However, I don't know if such an effect is even possible. I assume it...
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    How to make a texture glossier with the GIMP?

    I don't think this is possible. After some searching, and asking on the Nexus forums, it seems that in order to make something glossy you need to: - open the mesh in NifSkope and increase the "glossiness" entry under NiMaterialProperty - open the relevant *_n.dds texture file, select the...
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    How to make a texture glossier with the GIMP?

    I know how to do basic DDS editing with the GIMP (I don't have Photoshop), but one thing I haven't been able to do is make things glossier/shinier. From some basic research, it seems like you need to edit the alpha channel or the normal map in order to change the glossiness, but I'm not sure...
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    Custom weapon mesh trouble

    I tried my hand at modifying a weapon's mesh file. First I set up the tools as described here: http://niftools.sourceforge.net/wiki/Blender Then I imported the combat shotgun NIF and added a simple cylinder to the end of the muzzle to simulate a suppressor. I followed a video tutorial in...
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    Textures disappear in the GECK

    When I first run the GECK, everything seems to work fine. But eventually, textures will start to sort of "disappear" in the render window. What I mean by that is one side of an object, or sometimes the whole object, will become invisible. For example, I put a medical cart on the floor, left the...
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    NV weapon mod texture bug

    When I add a weapon mod to a weapon in New Vegas, for example the maple stock to the cowboy repeater, it sometimes will completely screw up the texture. Example: http://i.imgur.com/wEHDIce.jpg As you can see, it looks like the texture isn't lined up right with the mesh or something. If I...
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    NV .45 auto pistol sound files

    I just figured out that "WPNPistol45SilencedFire2D" is the name of an object, not a file. The object points to "wpn\rifleassaultsilenced\wpn_rifleassaultsilenced_fire_2d.wav" which is in the main sound BSA.
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    NV .45 auto pistol sound files

    I am trying to find the sound file for the .45 auto pistol when suppressed. In the GECK, it is referred to as "WPNPistol45SilencedFire2D" (and 3D), but I can find this file in any of my BSAs.
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    Tutorial on modding an existing location?

    This is what I came up with: http://fallout3.nexusmods.com/mods/18634/
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    Tutorial on modding an existing location?

    Thanks for the help. I guess I thought it was more complicated than it really is. I ran into a problem though. After I first make my .esp file then try to load a cell, it throws a bunch of errors about missing textures. It has "yes", "no" and "yes to all" but there's no question. If I hit no...
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    Tutorial on modding an existing location?

    What I want to do is pretty simple: add a bed and some containers to some existing interior locations so I can use them as housing. I would also like to create a mod package for FOMM of this mod. Is there a tutorial for doing something like this? It seems like most of the ones I've found are...
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    Crash debugging

    In the last few days, I've started getting a lot of crashes. They usually happen during fast travel or when opening a door (i.e. when the game is loading a new cell). I have a very large number of mods installed, so it isn't really practical to check each one. Also, the crashes seem to happen...
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    Fallout Overhaul Kit (FOOK) bugs

    I've encountered a new FOOK bug: whenever I level up and select a perk, the game locks up and I have to kill the process. I found a mod on Nexus that's supposed to fix this, but it did not work for me. I've searched extensively but haven't found any workarounds. For the time being I've...
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    Shrapnel / Ahztek's Weapon Overhaul

    I've encountered a new issue. Most of the weapons work fine, but on a few the ammo type will simply show up as "--". Of course this means that when I equip the weapon I will have 0/0 ammo, but strangely I am still able to shoot them. Any ideas?
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    Fallout Overhaul Kit (FOOK) bugs

    It took me forever to download FOOK and a good while to get my load order right. Now when I start the game, I get "FOOK Hotkey Warning". I tells me that I need to re-bind melee lock on and something else. I select one, press a key, it says "Key 23 selected", then it takes me right back to the...
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