No game design at work :ugly: Got hired as a frontend developer (web/programming/etc.) for this: http://www.gameglobe.com/
And havent really had time to do it as a hobby for a few years it seesms :| but will be trying to get into it a bit more, now that my contract's permanent and life's a...
i'm working in square enix on a short-term contract... got into it by pure luck probably... before i was working in an architecture company doing 3d visualization... they went bancrupt, i sent 100 new applications to anywhere i could think of and now im working with these guys doing front-end...
well, the cgi is surprisingly decent for one man production (not realistic but not complete crap either) so nicely done!
if you want to improve things then the driver shots are desperately missing a shaky filter... considering how intense the driving is and that the background itself is...
@Little Robot its mostlyt about time and motivation ;)
@verevoof cant have a cold war setting without the "cold" :mrgreen:
@Hassknecht nope- didnt have any lying around. Dont also use them much.. only for installing windows and that can be done by other means
yet another project to tick off my stupid time killers list... :ugly:
partly fallout / cold war inspired case built from scratch... started on it like in 2006 or something. cost me just grabbed what ever i could around the house to build her up.
full worklog here...
since the main thing i hate the most in apocalyptic movies is them settling down (mostly to save budget) then i would create the show where some bastard(s) wander around the wastes... big emphasis on showing how the world looks and how the mentality has changed.
and as always with these things, fine print says its open for the 48 states of US of A. :shrug:
aww, guess i still have to smuggle myself there in a suitcase then. :ugly:
constructive critisism great, but if you add something along the lines "way to go idiots" (after the mistake has been pointed out many times already) then it becomes bashing/mocking not polite help.
sure it had the mistakes but we dont exactly have a "PR" department who goes over all the...