Recent content by Eternal Dragon

  1. Eternal Dragon

    Why the attachment to overhead/top-down isometric POV?

    Will you please tell me where these double-posts are occurring. An admin told me that in another thread but I have not seen any duplicate posts of mine anywhere, unless they are being deleted before I check back on the boards. Or is this definition of "double post" mean put all of your...
  2. Eternal Dragon

    Why the attachment to overhead/top-down isometric POV?

    I'm not trying to tell you what kind of games you should like, nor do I think that all games should have the same perspective -- that's boring. I'm asking the questions that I ask in order to gain some insight as to what RPG fans seem to love so much about this particular perspective, to the...
  3. Eternal Dragon

    Ron Burke answers Fallout 3 questions

    Comments by reporters who mostly haven't played the original games, writing articles for a mostly mainstream audience, really should not hold that much water. These quotes are taken out of context as well.
  4. Eternal Dragon

    Ron Burke answers Fallout 3 questions

    Wellcome to No Mutants Allowed!!!
  5. Eternal Dragon

    Ironman

    It's a feature that the overwhelming majority of players are not even going to bother with (including me; I don't have the time nor desire for that stuff). Unless it's an afternoon's worth of work to implement it, it probably isn't worth it. If players really want to do an Ironman challenge...
  6. Eternal Dragon

    The Positive Thread

    In light of the Manhunt 2 controversy, it's extremely doubtful that Bethesda is going to include it if they feel it will give them the AO rating. It's not worth it, and I wouldn't push for it if I were in their position. I understand that the issue is about freedom of choice and the...
  7. Eternal Dragon

    Your definitive thoughts on Fallout 3.

    No. How is it reminiscent of those games? The game obviously has dialogue trees, much like KOTOR, Jade Empire, or even Fallout had. The most obvious difference that I see is that the on-screen responses are a general attitude and tone rather than several lines of text. The protagonist...
  8. Eternal Dragon

    Your definitive thoughts on Fallout 3.

    I didn't double post, unless the meaning of double-posting has changed to "posting two different messages in a row." This is hardly a meaningful discussion board if everyone just sits around saying "this game is going to suck hard" and patting each other on the back for reinforcing their own...
  9. Eternal Dragon

    Why the attachment to overhead/top-down isometric POV?

    I find that at odds with what many RPG fans seem to value about their games. For all the talk of well-written dialogue trees, meaningful choices with consequences, open-ended character development, non-linear exploration, and non-violent options for overcoming obstacles, a lot of Fallout fans...
  10. Eternal Dragon

    Why the attachment to overhead/top-down isometric POV?

    I can't agree that grid-based turn-based combat is an essential part of Fallout. "Because that's how the original designers intended it to be" doesn't make it an essential part of the game. It's up to the individual gamer to decide what is an essential part of the game and what isn't...
  11. Eternal Dragon

    Why the attachment to overhead/top-down isometric POV?

    Yes, this is a serious question. I honestly don't understand why the overhead isometric point of view is endeared to so many RPG fans. Again, this is a serious question and I really do not want to get involved in any sort of flame war -- which is perhaps not avoidable, given that this is a...
  12. Eternal Dragon

    How did you discover Fallout ?

    It probably started with the Intellivision, which my family got for Christmas in 1982. It certainly wasn't much of a system for adventure/RPG games, although there were a few that were definitely inspired by that tradition (two licensed AD&D games, Swords & Serpents). The first...
  13. Eternal Dragon

    Your definitive thoughts on Fallout 3.

    Planescape: Torment had excellently-written dialogue, but it would not translate well to full voiceovers, primarily because people do not actually speak that way in real conversations. It takes most people less time to read a paragraph of dialogue than it would for somebody to speak the same...
  14. Eternal Dragon

    Your definitive thoughts on Fallout 3.

    Fallout and Fallout 2 are among my favourite games of all-time, and I played both of them extensively when they were first released. Wasteland was one of my favourite games on my old C-64 (along with Bard's Tale III and Pool of Radiance), and I grew up playing "traditional" CRPGs -- on both...
  15. Eternal Dragon

    RPGCodex gathers Fallout 3 quotes

    Media previews comparing Fallout 3 to Oblivion are only natural, but are essentially meaningless in terms of deciding whether Fallout 3 is "more like Oblivion than Fallout 1 and 2." Fallout 2 came out nine years ago. Oblivion came out last year. The electronic gaming market has grown...
Back
Top