No lvl cap is a good thing. Modern open world RPGs should have either respec or no skill/lvl cap. About the immortal companions, after they get to "disabled" status in fight just take them to some remote location and leave them there. The action of dealing with companions is switched from...
In the E3 demo, PC "Howard" started with 2 end and 90 hp. I just hope that it won't have some android compatible dovakhiin system. You start of with 28 points (out of 70?), and with the collection of android parts you get +1 to stat or maybe if you get 100 rad you can do fus ro dah equivalent...
WTF? How did you managed to get all that from that post? Skills are out in f4, so conversations might be infulenced by perks... but even that is wishfull thinking at best since they have a dialog wheel now. You will probably have to look with a microscope for the rpg elements in bgs action-rpg...
Some quest will probably be good/neutral/bad, while most could go good/bad outcome route. You can probably reply in that option... But the thing that i like in bsg game is exactly that you will be able to do everything in the end. Fallout 2, mount & blade, skyrim is like that; witcher 3, two...
I agree with that :)
It's just that there is a difference when the original authors do sequels and when sombody gets it after they set the tone. Setting of new vegas was a lot better ( closer to f1,f2 spirit) then the f3, and it was thanks to the work of some of the original authors. Fallout 4...
BSG does have the right to redefine the fallout genre, after all it's their franchise now. I don't quite agree on " For Fallout 3 to be a proper Fallout game should have been top down and turn based" It's like saying that the only proper GTA games are the top down view GTA1 & 2.
Oh, i was expecting something unreasonable. Yea I agree with what you said. It's just that since they did it so that guilds don't interact with each other and main quest (except a few dialog mentions) it's fine that they don't make you create a new character for a new guild, and start everything...
Yea... sometimes back tv's didn't come in color or with remotes, now they do, oh wow. Things change, game didn't have tutorials ( but they did have support in the form of...), now it's a industry standard ( and almost everybody has internet, unlike back then). I'm just saying that this whole...
Thanks for keeping it civil.
For some may apply
1. Well you could say that coverege in magazines, faq sections, walkthrough, tips, game manuals were tutorials/instructions
2. Those games were simple and they followed some basic logic which you could learn in a few minutes, and the rest is...
Heh, got to ask, but wtf is with all this "thinking in games"? Which (computer) games did you play that forced you "to think" ( don't be a chess wise-ass, and if possible narrow it down to 1996 -onwards when i started )?
Don't agree with you one bit. Lucas fucked up SW. And don't see how f3 fans had any say in betshedas game development ( or SW fans in episodes 1-3). They make the game, market it, and boom it sells in >10 million copies. So obviously somebody likes it. F3 (PC) according to metacritc has 8.0 user...