Pause and Resume!
I think pause and resume is a good compromise between real time and turn based, and if anyone knows how to explain this to the execs (really slow, no big words, lots of visual aids) and is in a position to do so, it might make for a decent Fallout 4. I'm assuming that too...
several years worth of ideas
I think one place FO2 went wrong was the inclusion of every cool-seeming weapon the designers thought of. A lot of the time it was real-world stuff, like the Pancor Jackhammer (there were three redundant combat shotguns in the game!) and the Tommy Gun. Doing away...