Recent content by Flash_in_the_flesh1

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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    each shot from burst is counted seperately. you might miss for example 9 of 10 shots and come out with same damage as single shot. skynet is bugged a little. after level up first time he gains temporary hitpoints not permanent. he ends with 143/115 hp.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    its also too loud. much louder than any other weapon sound.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    yes, thats 30% of the game but only like 5% of fights. you dont have good weapons and you dont need them up to raiders, SAD, killing mob families etc. i love to play close combat chosen but im not restricting myself to melee only. its melee and unarmed both, same like most of ranged shooters...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    ravager you havent sold sulik to metzger didnt you? :P zenitfan, melee progresion is fine. you have klamath rats, radscorpions and toxic cave. den lara/tyler fight, then nothingggg. modoc nothing beside wolves and rats which can be left for later. vault city and no fight necessary again. then...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    i have a suggestion about serious boxing resistance unbalance. damage resistance and treshold bonuses shouldnt be permanent. its extremely unbalanced and definitely not funny. i dont mind little resistance similar to combat implants but damage treshold is too much. after 5 boxing matches...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    change difficulty from hard to normal to fix this "bug"
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    Raygun Classic mod thrown up on Nexus

    yep. sagers did good job with his mod, but its only tweaking fallout 3. since this topic is about fallout1/2 rules i can only hope to see something similar in f3 like in f2.
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    Raygun Classic mod thrown up on Nexus

    well, supermuties have ~150-210hp in fallout 1/2 and 20/5/40 (AC/DT/DR) armor values which is equivalent to combat armor. 2nd most powerfull pistol in the game - .223 pistol deals 20-30 damage. damage minus armor values for mutie .223 ammo 1/1 mutiplier, -20 to DR (armor penetration)...
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    Raygun Classic mod thrown up on Nexus

    great idea. i was thinking on making such mod but i see its already in progress. ideas Barter = 20% + 2% * Cha Big Guns = 5% + 2% * End Energy Weapons = 5% + 2 * Per Explosives = 15% + 2 * Per Lockpick = 15% + 2 * Agi Medicine = 25% + 2 * Int Melee Weapons = 50% + 2 * Str Repair =...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    serious bug begging for hotfix so many pages and i cant believe nobody found this bug. brain rat is still heavily bugged. he can easily make vault village unreachable its possible to go straight to point 2 without getting the quest from stark and never see vault village in the...
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