From what I have found: TW2 costed ~9,5kk $ and official info on TW3 states that there is a development budget of ~14kk $ and a marketing budget of ~25kk $.
I haven't found any info on DA:I, but if that is any comparison Skyrim costed ~92kk $ (dev+marketing). I wouldn't be suprised if DA:I had...
For me it is not as good as the first one, but still good and definitely worth playing.
I think on average it is better than the second one, but has both more excellent and more annoying elements/moments.
Overall, for me: It is a very good game, but with a great deal of potential wasted. It has a great story (and audio design) and very average gameplay/shooting mechanics.
The game has a poor start (the first thing you encounter after beginning is some meaningless loot that draws you away from...
Hm, I've got very mixed feelings about this. Especially after reading this: http://simhq.com/forum/ubbthreads.php/topics/3676757/Re_David_Braben_s_Elite_now_on.html
More than 10 years in development and he has nothing to show + financial problems of his company? It doesn't sound good (even...
It depends.
Designers and concept artists are less affected by crunches but during production you usually don't need many of them so it is harder to get in. But there are also different jobs in this field: 3d, 2d, GUI and level artists, animators, level designers... All of them have their pros...
Comparing top-down/iso game to FPP or TPP is pointless - FPP games (like F3/NV) age fastest. TPP (like DA) age almost as fast, because to look good they require highly detailed 3d models (among some other things like better physics, shaders or facial animations). And it is very time consuming...
That's why I'm curious how Torchlight 2 will develop. I've played the beta and the game-play was at least as good as in D3 (felt more like improved D2, rather than something completely new. But that's not surprising) and I haven't noticed any major issues - unlike D3's.
Oh, this looks interesting.
I wonder how they will deal with mech/gameplay balance - in MW games I've played there were mechs that were clearly superior than others. The possible issue here is that despite variety of mechs, only a few will be used by players.
As far as I know 7850 supports 3.0, but doesn't require it. And the difference between 2.0 and 3.0 is (for a current generation of cards) almost non-existent.
Here is a benchmark for 7970 comparing those two PCI slots...
The difference here is that new JA allows to make complex/sophisticated tactical moves. Yes, it is different than original, and yes, the game could be better, more polished (especially the inventory/UI and non-existent IMP) etc. But it's tactical backbone (the Plan&Go system) is very good and...