Recent content by Garzhad

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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Okay so there's a bunch of 'addons' for RP 2.3.x listed on Drobovik's database; does anyone know if there's a list of which one's still work with the latest or should they all still work fine?
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Metal Does resist lasers better than organic materials like leather and flesh for sure, it's just not because it's reflective that it does so. Obviously steel has a higher vaporization point than leather. But a diamond or boron based ceramic would do even better; and we do use composite...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Lol as if I care if you block me 'troll'workout? You arn't important, I won't lose any sleep over it. Check the links. You arn't as right as you think you are. Check YO facts, mate. And yeah, the only realistic lightsaber isn't a light saber, go figure. It's a plasma sword. No lasers involved...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Like I said, not a star trek tractor beam. Only works with microscopic particles, miniscule range, no weapons application, and technically a continuous beam laser. And? I mentioned that they exist; they still don't have any kind of weapon applications due to how it works. And it's still a type...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I'm talking REAL lasers that have weapon applications. Star Trek-style Tractor 'beams' don't exist, and gravitophotonics has only been observed at microscopic levels. Freezing lasers Do technically exist in an experimental form, but only work when interacting with Specific atoms on a matched...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Actually we are Almost capable of hand-held laser rifles with a 1 kilo lithium ion battery. It just won't have many charges. It would have to be a complex battery though, utilizing a series of smaller batteries in order to discharge enough power at once to power the laser, or maybe utilize a...
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    That was the first good laugh all day XD
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    Alt-Miria Mod Updated for Restoration Project 2.3

    Like I said, there's always Mega, but yeah, ill pm. Also, it's compatible with rp 2.3.3, right? Or do you have to winmerge the changes in and recompile it somehow?
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    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I don't really get why people seemingly think reflectivity will do jack spit to lasers. It doesn't. As anyone who's ever visited Atomic Rockets would know, the reflectivity of the material in question would be instantly destroyed by the beam even if it was 99% reflective. Lasers function...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Sorry if this question is stupid, since i'm still really new to actually altering FO2, but is the 2.3.3 source script download come with everything you need to recompile the scripts successfully? I've installed openwatcom as mentioned in the readme and changed the line in p.bat to point it at...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    Mega also seems pretty good.
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    Alt-Miria Mod Updated for Restoration Project 2.3

    Can you Please upload to a new host? Atomic gamer is going down for Good. Prr civfanatics: Server Migration Status Updates 7/27: Due to performance issue, we have decided to turn off the forum for now while we look for ways to improve the performance. We apologize for the inconvenience...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Glad I read through the thread. Had been debating for a while whether to do killap's FR mod or this one, and while there seems to be a lot of interesting stuff in this one, think ill do FR's mod first and come back to this one once the FR been added in and critical bugs fixed in the hopes of...
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