Recent content by Golbolco

  1. Golbolco

    Wasteland accents

    This is because they speak with rural American accent, aka the "Southern" accent. It's actually common throughout the nation for Historical reasons. Northern California is rural and was initially settled by prospectors coming from rural and poorer areas, especially in the American southeast...
  2. Golbolco

    Fallout 2 mod Fallout: Sonora

    Where are the links to these versions? Nevada Band's website lists Sonora 1.5 as current release and Pyran's database has Sonora 1.05. @Cambragol 's translation is meant for 1.14 and from what I see on nuclear-city.ru the current version is 1.15.
  3. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    It is north of Vault 15. Two squares up, one square right. Working on a lore compendium based on Megamod info myself. Enjoy Resurrection!
  4. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    The fact that they both exist and Harold was--until the tree--physically typical for a Ghoul already implies they're not an edge case. If only Harold or Talius existed and not the other that would be one thing, but they both exist, and they're identical in Fallout 1 to Ghouls. I think it's a...
  5. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    I think that having both groups share the traits of a singular origin and no ability to reproduce is exactly what annoys me. It's also not apparent that within Fallout 1, Ghouls only come from Necropolis. The mutant skags from the Hub seem like they might be a type of Ghoul, to say nothing of...
  6. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    Ghouls only coming from Necropolis is dumb and always has been. FEV playing a part in the creation of Ghouls is dumb, but is infinitely dumber if Ghouls only come from Necropolis. Ghouls only coming from Necropolis would be fine if Ghouls could reproduce. Never understood that particular...
  7. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    My character did talk to Marcus about armor and got the Vault 14 location from Mariposa, but I still failed to trigger the random encounter and ended up setting its location via F12SE. It may just be bad luck and impatience on my end though. An outline is nice but quite a few of those already...
  8. Golbolco

    I'm tired man.

    Engaging with Bethesda’s embarrassments has not yet resulted in anything positive for you or most of the people here. Either use the anger as fuel or don’t. If you think my post is me telling you to shut up, you’re wrong. Personally, I’m a lot more concerned with the Fallout fandom outside of...
  9. Golbolco

    I'm tired man.

    Too much time is spent on giving Bethesda both attention and dollars and not enough on playing and creating new games. Even conversations like this don’t really bear any fruit; most people here dislike the degradation of Fallout since the acquisition; what’s new? We’re now seeing a new...
  10. Golbolco

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    My current playthrough has petered out due to the BOS Siege bugs (I'm still on 2.47.6, no worries about bug reports) so before I upgrade to 2.47.8 or 2.47.9 I'll record my current thoughts: The Den is really great and I only experienced a few crashes while there, so it might not be universal. I...
  11. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    Much easier than the community (especially certain youtubers claim) but you must know how to script in SSL. If you don't know scripting it won't amount to much; there is no shortage of custom art assets and maps floating around, but no scripts to make them into meaningful content. Check out...
  12. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    I had this discussion with Lexx at one point about reintroducing the Vipers into Et Tu based on Scott Campbell's design doc. The short of it was: he doesn't like the idea, and he doesn't think the RPU added anything of value for Fallout 2 so he doesn't want to replicated that. I think he may...
  13. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    I generally agree with this. I've always felt like they needed to switch the role of the Vipers and Jackals in Van Buren. The Vipers are the ones that had a fleshed out design doc while the Jackals were something of a TBD raider group in the context of Fallout 1's cut content. Hecate's servants...
  14. Golbolco

    New Vegas/Van Buren continuity - Which do you prefer? How would we merge them?

    Many of what you list as contradictions are not real contradictions, in particular your last two points. "Powder ganger" can definitely be a generic term for gangs of NCR convicts or escaped convicts applied all over the Republic and its colonies, there is not much in New Vegas that indicates...
  15. Golbolco

    I'm tired man.

    What you should do is play more Fallout. There are many new Fallout games that have come out in the last 10 years, most of which weren’t made by Bethesda. If people in the community spent more time playing and discussing those games and not letting Bethesda or the fans of the modern games take...
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