Recent content by Guiseppe

  1. G

    weird problems (scripts.lst)

    I think the semicolumns are only used to add comments. just tried it with them, same prob
  2. G

    weird problems (scripts.lst)

    The contents of scripts.lst: obj_dude.int ; Player script. vault21.int # local_vars=2 rhynard.int # local_vars=2 overseer.int...
  3. G

    weird problems (scripts.lst)

    in the process of fully modding fallout 2, everything was going pretty good, a couple of scripts and maps done and working. But now I'm encountering some really shitty problems. is it allowed to delete all the fallout 2 scripts from scripts.lst ? so only put there the once I use? I did...
  4. G

    checking lvars en mvars

    well, the problem is solved but if there is any way of checking the values, do tell :)
  5. G

    checking lvars en mvars

    Is there a way to check lvars and mvars ingame? I made a whole new map, and there are two npc's on it, both have a new script. when I talk to npc 1 the mvar becomes 1 when I talk to npc 2 I get different dialoges depending on the mvar, 0 or 1. But for some reason it doesnt work, so I'd...
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