Recent content by gurachn

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    Changing the damage multiplier?

    Just back into FO2 after many years and giving the restoration project mod a try. Good fun, but the low weapon damage strikes me as a bit off - you should be able to kill a wild dog with one or two shots from a 10mm pistol! I'd like to bump up the damage at least 50% across the board. Is...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Do you have the latest patch (2.0.2e)? I just finished this mission (twice actually as I was killed shortly fast travelling shortly after the first time), and didn't have this problem. I also had Vic and Sulik and they both performed well. Vic with a .44 killed at least two dogs and nearly got...
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    RL Weapon stats mod + Armor chnages

    The Bladerunner/.223 pistol is a complete fantasy weapon that could in no way chamber or fire either of the rounds of the 2 weapons it is made from, so claiming realism as a main aim gave me a bit of a chuckle . :D I'm guessing that you don't have much experience with real weapons. Despite...
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    The "Bald Dude" Mod!

    Well, sir, I thank you for your considerable efforts on this. I would be glad to help out if you need in the future.
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    RL Weapon stats mod + Armor chnages

    Actually the original Bladerunner pistol the .223 is based on used the cut down receiver from an austrian hunting rifle, a Steyr Mannlicher .222 Model SL mated to a 5 shot revolver frame. Definitely not capable of automatic fire. It's in the game as an homage to the film, so I think it...
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    The "Bald Dude" Mod!

    It all looks pretty tedious but straightforward. Those actions of yours Pixote sound like a real time saver. I like the look of the bald guy and would like to see him get finished. What sort of workflow do you have on the project? Are different people doing different armors or how is it broken...
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    The "Bald Dude" Mod!

    Just out of curiousity, when doing a baldheaded character for example, you would be working from stock characters animations and only replacing the head area, no? And it would seem that there are a fairly limited number of head angles which could be reused for each of the various armors no? If...
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    F2: new change to the damage calculation - hopefully a fix

    Sorry, I can't comment on the changes to the formula, but I do know that against un/lightlyarmored targets Jacketed Hollow Point ammo should do more damage than AP. It is specifically designed to expand and/or fragment in order to impart maximum energy to the target. AP is designed not to...
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    F2: new change to the damage calculation - hopefully a fix

    It occurs to me from looking at the comparison between JHP and AP 10mm that there is a slight problem ballistically. JHP ammo should actually do significantly more damage to lightly armored targets than AP due to the increased energy transfer of the expanding hollow point. I suggest altering...
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    What does the EC in "2mm EC" ammo stand for?

    If the 'C' stands for 'Charge' then it should be Electric Charge, as electronic refers to components, devices, systems, or equipment that use electricity. It seems to me that it is unlikely to be Electronic Coil, as the ammo is clearly just supplying the energy that powers the device, plus...
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    How many Fallout 3 modders are on this forum?

    I dont have much skill with blender, but I am a decent hand at adding, moving and reshaping bits in nifskope. I can also find my way around texturing. What do you have in mind?
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