Recent content by hal900x

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    FO1+Fixt: stimpack AP bug?

    An equipped Stimpack needs 2 AP correct? I get the error that I need more AP. Can't remember seeing this before. Gog version w/Fixt.
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    Fallout 2: overcapping melee skill pointless?

    Hey guys. In Fallout 1, you can get to 95% chance to hit eyes with a ranged weapon at, say, 100 in Small Guns (just a guesstimate). But that is for point blank range. If you want to keep that capped chance to hit at ranged distances, you need to keep investing in the skill. Now I'm on to Fallout...
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    Fallout 1: peaceful cathedral lair?

    Yeah I was mainly referring to a few scattered, named Nightkin (and perhaps a Child or two?) in the lair. Even disguised and unaccompanied, they will just attack on sight. I guess they just named one or two of them for flavor. I always assume named mobs or npcs can be parleyed with, but that...
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    Fallout 1: peaceful cathedral lair?

    Been several years since I last played. Is sneaking or killing your only options down in the Cathedral Lair? There are named mobs down there, and I enjoy Speech challenges. But it would seem that whether or not I'm in disguise, attempting to parley ends in combat. I guess all the named mutants...
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    Fallout 1 with unofficial patches: sfall not functioning

    Well, I do have a ddraw.ini in my folder. And I didn't put it there.
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    FO1: installing TeamX NPC mod mid-game?

    The readme says to start a new game after installing the most recent version of the TeamX NPC mod. I am wondering if this is just to take full advantage of the companion leveling feature, or if there could be some problems if I attempt to install this over a save in progress. Anyone with deep...
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    Fallout 1 with unofficial patches: sfall not functioning

    I'm on Windows 7. Last time I tried FIXT it was not especially stable. A little hesitant to use it. The weird part is, I never installed Sfall but the ddraw files are in my install root (current GOG version). There is a lot of conflicting info about Sfall for Fallout 1, whether it even really...
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    Fallout 1 with unofficial patches: sfall not functioning

    Running Fallout 1 with semi-unofficial patch 1.2 and unofficial patch 1.3.5. I notice there are sfall's ddraw files in the root, and some of sfall's options have been incorporated into the UI, such as object highlighting. None of it works, however. I tried editing the ddraw.ini to skip intro...
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    Sneak and lighting

    Thanks!
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    Sneak and lighting

    Fallout 1 not really on anyone's radar anymore, even on NMA? That's a shame...eternally great game.
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    Any forums for unofficially patched games?

    I read through the rules of the Fallout forums, and one of the rules is not to ask questions about the unofficially patched games. I'm playing Fallout 1 with the semi-unofficial patch 1.2 and the final version of the unofficial 1.3. I noticed there are ddraw files from the old fallout 1 sfall in...
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    Sneak and lighting

    I used the search, as well as checking the wiki, and didn't find any definitive answer on Fallout 1 lighting penalties to sneak/steal. Specifically, sneaking in a dwelling in order to access a bookcase or other container while being watched by an NPC that won't allow it. Are there assumed light...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What is the specific purpose of TurnHighlightContainers? Is it just to highlight dead characters/enemies? And by the way...is there a way to permanently toggle on item highlights, rather than a momentary toggle key?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Uh oh, I've heard that tone before from a modder. See you next year! Edit: Here's one more bug to put under your hat for after school: [spoiler:4af1e436c0]When I use the speech options as "Death Hand" in the Raider camp, Garl agrees to release Tandi and escort us out. But then they...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Unfortunately I don't have any more saves from Junktown, but a similar crash just happened in The Hub. I think it was a conversation-triggering door that did it...the house furthest East on the East Side. Tycho is not on my team now. He may have been when I was crashing in Junktown, not 100%...
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