Recent content by holodog

  1. H

    FSE Compiler error

    I've been using FSE to compile my scripts. It's a great piece of software but today I encountered an error I can't explain. It only occurs on one particular script. It compiles fine (according to the output message), however I then get the message: FSE was unable to copy file to Fallout...
  2. H

    Time Event

    Timed events are exactly what I've been working on lately. I've used them to script complex float conversations pretty well, without really understanding what I'm doing. I was able to get success only by tinkering with pre-existing code, trial and error.
  3. H

    I broke my map...

    This is definitely proto-related, but not deletion. Launching the game executable doesn't delete anything in the /dev/proto/ directory, however when I open the editor the slot for my new proto shows a blank window. When I try and edit that blank slot I get a 'error adding prototype' message...
  4. H

    I'm addicted...

    But now that you mention it, here's the problem I've been having... Here's my floater conversation code: if( Complex_Float_Stage == 0 ) then begin float_msg(dude_obj, message_str(NAME,670), FLOAT_COLOR_NORMAL); Complex_Float_Stage += 1; add_timer_event( self_obj...
  5. H

    I'm addicted...

    Sorry - I guess I get a little punchy when I'm stuck in a hotel room with nothing to do.
  6. H

    I'm addicted...

    To scripting. I'm not great at it, but this week I'm in New York City looking at apartments, and all I can think about is how I can't wait to get home so I can work on getting that stupid floater conversation timed correctly.
  7. H

    Is there a way...

    I actually thought of that, but I couldn't figure out a way to make a drug spontaneously change your gender. What I need is that Girdle of Femininity from Baldur's Gate.
  8. H

    Is there a way...

    To change the player character's gender while in the map testing module? I know about the crash issues with the edit_obj_dude I figured out an easy way to test the stupid conversation threads by making 'stupid beer' that decreases your intelligence, and dotting it around the npcs...
  9. H

    Water - the scarciest commodity in the wastes?

    Hmm, if memory serves, water goes for $1000/glass in the Modoc cafe... and that really sucks when you want to wash down those 27 brahmin balls you just wolfed down.
  10. H

    How did you discover Fallout ?

    I actually discovered the Mac version of FO first. Back when Macs were computers, and not fruity artschool projects. That was when it was brand new, and I played it at a friends house for a few days. Then, years later, I was browsing through PC titles and came across FO2, and was like "oh...
  11. H

    I broke my map...

    Somehow. I launched the normal game executable (ie, fallout2.exe), and now when I try and open my map through the editor, it just crashes to desktop immediately. Before I had launched the game the map opened fine. I'm hoping there's some config setting I need to reset. I don't have...
  12. H

    Such a lack of hostility...

    Here's the entire character code: /* Include Files */ //Overrides the pickup p proc. #include ".\headers\define.h" #define NAME SCRIPT_RUFUS #define TOWN_REP_VAR 0 #include ".\headers\command.h" #include ".\headers\ModReact.h" /* Standard...
  13. H

    Such a lack of hostility...

    Ok, so this problem hasn't entirely gone away. Now, when I test the map in the editor, the first time I trigger the hostile response the NPC attacks me, like he's supposed to. However, if I hit F8 again to close out the test, and then relaunch the test, he won't attack me again. The...
  14. H

    Such a lack of hostility...

    Heh, I'm an idiot. The reason this wasn't working, I think, was because of a combination of the mapper cfg settings, like Sirren suggested, and me neglecting to define the # of localvars for each new file in SCRIPTS.lst Thank you both - all seems well now.
  15. H

    Such a lack of hostility...

    I do, I think: procedure critter_p_proc begin if ((local_var(LVAR_Hostile) != 0) and (obj_can_see_obj(self_obj,dude_obj))) then begin set_local_var(LVAR_Hostile,1); end LVAR_HOSTILE is instantiated with a value of 5. I'm new to FO2 scripting, obviously, so I'm trying to piece...
Back
Top