hi everyone , just to give a background were im coming from
ive played through fallout 2 many times with without the mods and with the mods( weapons redone and expansion) and with the mods ,its (imo) is the best rpg ever made.. at least i played
for the first time (knowing that weapons redone...
The game doesn't have to say 14 strength U know.. have can remain 10 strength but Melee points carry weight points throwing distance points change (like everything else)
Melee, throw damage, carry weight stats should bypass for already strength 10 stat character ,when additional enclave...
Please read my post on the game breaking oversight that affects initial 10 strength characters wearing enclave armour
In short they should have the Melee damage, throwing range and carry weight equivalent of 14 strength person.. making a initial high strength character a permanent worthwhile...
ONE MAJOR OVERSIGHT / FLAW THAT STILL REMAINS THAT BREAKS THE GAME FOR HIGH STRENGTH CHARACTERS!!
A initial 10 strength character wearing enclave armour should have the strength of 14 not 10.. same for enemies too.
This should include additional Melee damage, throw distance and carry weight...