I strongly disagree with moving Dogmeat to Scrapheap if we’re putting Scrapheap in the former Necropolis location, because 1) no one wants to wait that long to get a dog and 2) he’ll be even more useless in combat by the time you find him.
I was thinking Scrapheap could be put somewhere in the...
So I stole the water chip from Necropolis without repairing the pump. After finding some junk in Jake’s store at the Hub, I decided to return to fix the water pump. Naturally, all of the ghouls were dead. I don’t know if this is in the original game, but it’s a nice touch. Anyway, since I...
I know there are threads like this already but I can’t seem to find them.
Playing Fallout recently has left me somewhat underwhelmed by the variety in wild animals. In particular, there aren’t any reptiles other than Deathclaws. Iguanas are implied to exist, but as far as enemies go there...
Having problems with some quests not getting crossed out after completing them. “Join the Skulz”, “Kill the merchant”, and “Kill Jain” specifically. Is this a known bug or just a problem on my end?
Edit: after killing Lars and the rest of the guards I noticed that Join the Skulz is now crossed out
I considered this as well, but on the Fallout 1 map you can see that Shady Sands is represented by a little blip in the corner of its green circle. In Fallout 2 the city takes up the whole tile and even beyond (this is hard to see on the map I posted). So this is accounted for in the map...
The lengths people will go to defend this show is insane. Reddit is full of people like this. I don’t see why people can’t just admit that they fucked up. The original developers were quick to admit when they made a mistake or something didn’t make sense, but Bethesda seems incapable of this and...
Are we sure that the scale of Fallout 2’s map isn’t just bigger? The NCR of Fallout 2 is also closer to Vault 15 AND Vault 13 than the Shady Sands of Fallout is. And traveling on the map takes longer too.
(I don’t know why they put Santa Clara on this one…)
Looks like Vault 15 is 4 tiles away...
Nothing, I was just thinking it would be cool to have the option to use First Aid in combat. I think it would make First Aid a useful skill instead of just being Doctor but worse.
True. I guess I’d change it so that using First Aid takes around 20 seconds (essentially, it would cost your maximum AP to use and would skip your next turn). Or maybe there’d be a better way to do it that takes into account how many action points you have.
Is such a thing possible? As far as I know, skills cannot be used in combat (not from the skilldex, anyway). Is this hardcoded into the game?
It seems to me like this would go a long way toward differentiating First Aid and Doctor.
Maybe I’m wrong but that’s not how I remember it. First of all, he offers you a chance to join the Unity, and if you refuse then he does try to kill you. Nothing mentioned about needing the Vault Dweller to get into the Vault. Second, there is indeed a second time limit after the water chip that...
I know I’m probably too late to this but:
If you wear NCR armor I think the faction reset works on him so that you can get this quest. I love tricking him into killing Manny.
Also, in case you didn’t know you can wipe out the NCR at Helios One and the Legion will take over.