Recent content by Jinn

  1. J

    A New Vision Mod help please

    AAAAAAAAAAAAARG, I FINALLY found it, thank you -_- I was never aware that you could reach that place and I never noticed that door there after all that time. *was wondering what you were talking about garage...ooooh, THAT garage* Now I'm in some distilling center area...which is...
  2. J

    A New Vision Mod help please

    One minor thing about New Visions is that sometimes they only show you the information once...so if you accidently click or forget, that's it, which is not good for my poor memory :oops: Also, where in the world do you get the explosives in Klamath? (I thought Modoc is the closest place to...
  3. J

    A New Vision Mod help please

    I too have been having trouble. I've been spending the last hour trying to blow up every pile of rocks I can find. All I need is TNT purchased from Modoc? The area we're supposed to blow up is through the locked door right? And presumably not in the old spot that was used to access the...
  4. J

    Which mods/patches for Fallout 1&2?

    Sweet, I totally agree with the way the Dutch treat marijuana (as a health topic, not a morality or a crime topic). I actually was in Amsterdam last year or so and I had a great deal of fun :lol: I toke up fairly regularly too, though from my opinion any drug is like a vehicle. Everyone...
  5. J

    Which mods/patches for Fallout 1&2?

    Eh, I supposed it would depend on the person or whatnot, though I think it is reasonable to say at high levels of intoxication for anything intoxication would give you certain negative penalties. I'm not sure it is specifically marijuana smoking weed, but it DOES look like a joint :P
  6. J

    New Visions & Miria 1.2 Mod Compatibility

    Aww that's disappointing. I just finished reading the list of changes and they sound reasonable or good fixes. I didn't like some of the stuff they changed in 1.05, but I do want to try Miria. Oh well, I suppose I will have to replay 3 times, once for yours, once for Miria and once for New...
  7. J

    Which mods/patches for Fallout 1&2?

    If you want to try a big mod try New Visions, which was made by some Russian dudes called TeamX (though thier site seems to be down). It adds new stuff like being able to be a warrior or a shaman from the start. I don't know about the warrior path, but with shamans you use your doctor skill to...
  8. J

    New Visions & Miria 1.2 Mod Compatibility

    Hmm.. so the 1.05 update on the NMA file sections doesn't resolve some of the crashes/complaints? I would use your current patch (or wait if it improves the game a lot), but is it still compatible with Miria? Would I need to start a new game if I used your patch now or if I used your...
  9. J

    New Visions & Miria 1.2 Mod Compatibility

    Hmm.. does this make the 1.05 patch unplayable? I've installed the update as well (which mentions some fixes to The Den?) Alternatively, would the fanmade 1.051 patch be a better fit for Miria Mod? Otherwise I suppose I'll have to wait a week before getting any Fallout2 playing :(...
  10. J

    New Visions & Miria 1.2 Mod Compatibility

    I did a bit more reading and apparently those two mods are not compatible. Does anyone know anything about making them compatible? In the meanwhile, I backed up my new visions saves and reinstalled since I want to try out Miria. The 95% addiction rate to Jet seems kinda ridiculous in the...
  11. J

    New Visions & Miria 1.2 Mod Compatibility

    I finally decided to replay Fallout2 now that there are all sorts of cool mods out. New Visions and Miria seemed really interesting but I can't seem to get Miria to work. The New Visions replaces fallout2.exe and patch0000, and Miria replaces some other files--are they supposed to be...
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