Recent content by Kaoji

  1. K

    Where can I find these tools?

    No need for a specific extract tool or at least the ones that should be already available on your computer would do the job, such as 7-Zip, WinRar or WinZip (sorry, it's in french but you get the idea):
  2. K

    Issue with Switch entities to teleport to another map

    Found a thread on another forum from someone asking almost the same think (start Map A, going Map B, and then going back Map A). Looks like FOT engine cannot do such thing or at least after Map B, player should go back to the worldmap and then can go back to Map A. Other solution then is using...
  3. K

    Issue with Switch entities to teleport to another map

    Ok, looks like it's the Switch are not the issue but somehow something related to the Exit Grids when coming back to an already visited map. I removed all the Switch and related Triggers and used a Zone instead but got the same loop problem (funny because I got the loop even if I'm not IN the...
  4. K

    Issue with Switch entities to teleport to another map

    Hi! Got a problem with the Switch entity and cannot find a solution for now. I'm trying to create an elevator with Switches to use before being teleported to another map. On Map A • I place a Switch "off" and set a trigger that goes "on" when used and then teleport user to Map B (and added an...
  5. K

    Fallout Tactics mod Fallout: Tales of The Old Wastelands

    Welcome! :) Wow, that's a big project you have, good luck! About the sprites, did you already search in this thread ? https://www.nma-fallout.com/threads/files-sprites-ressources.200377/
  6. K

    Process and tools to imagine a mod scenario

    I finally found a tool that does what I needed: https://obsidian.md/ I now can "connect" everything together and get an overview of all those connections such as seeing in which maps a characters is located, etc. It has a free version that can be fully used, so it's cool!
  7. K

    Any sort of projects recreating Fallout Tactics 2?

    Found none when I started my mod a few months ago :/ I hesitated to use parts of FT2 ideas for it but was too much work imo to get something nice (at least for a 1st mod using FT tools haha). But you could give a try, that would be awesome to get a mod for this :)
  8. K

    Process and tools to imagine a mod scenario

    Didn't know Tiddlywiki, I will see what I can do with it, thanks for the suggest :) For now I'm trying to reorganize my documents like: - One for the Main Mission - One for the Secondary Mission - One for all the Maps - One for all the Characters - ... But also creating a flow in FigJam so I...
  9. K

    Process and tools to imagine a mod scenario

    Hi all! Currently working on my mod idea, I'm curious to know how you are also working on your mods. I started with a Google Sheet document listing all the main missions I thought of: But also another one for all the secondary missions: And of course lists for all the maps and characters I...
  10. K

    Campaign editor tutorial

    Ho awesome~ ! Thanks for the work, it completes some missing parts I found from tutorials available here and there :)
  11. K

    Mod idea but questions about tiles and spawn

    So agree with you! You are right. I also though about vehicles or dedicated triggers that could also be an issue... I will try what you said but I still want to make evolving a specific main town in which the action of the player will have an impact... hmm maybe something like : storage and...
  12. K

    Mod idea but questions about tiles and spawn

    Hi! I recently started a new game on FOT and wanted to make also a mod. Atm I'm writing stuff and drawing ideas here and there but something is bugging me at some point.. I read a lot of discussions in this forums (and thanks for all of the answers, it helped me a lot to understand better the...
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