Recent content by Korney San

  1. Korney San

    New tools for Fallout 1/2

    I see that all skills calculation for Fallout creatures are made as for Fallout 2. I'm almost build my own pro viewer tool, so I just show you a piece of code here. //IT = IN procedure CalculateSkills(const SPECIAL: TSPECIAL; var Skills: TSkills; Game: Integer = gmFallout); begin with Skills...
  2. Korney San

    New tools for Fallout 1/2

    Hello, Cubik2k. I have some questions about your FO1/2 Critter Proto Editor. 1. What's the last version of it? (I have 1.2.4.8) 2. Are you still develop this program? 3. Do you plan to open sources of it? I'm found that FO1 skills calculated as FO2 skills yet, some FO2 skills calculation is...
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