Recent content by krazrussian

  1. K

    MIB88 MegaMod - opinions, technical issues, etc.

    that weird. Well, I did exactly what you did and it worked. However, only the second time around. the first save game I had loaded yesterday, I went to Reno, got the map and used it and the location never showed up.
  2. K

    MIB88 MegaMod - opinions, technical issues, etc.

    Hey. Sorry for late reply. I actually did get the raiders map, but still have no success finding their base. So I am not exactly sure what you mean by the Raider map issue being addressed?
  3. K

    MIB88 MegaMod - opinions, technical issues, etc.

    hey. Sorry, one more bug or question. Don't know if this is specifically relevant to your mod or some other bug, but for some reason I absolutely can't find the Raiders location anywhere. Done everything quest-wise, searched exactly where its supposed to be, no dice. Again, may not be mod...
  4. K

    MIB88 MegaMod - opinions, technical issues, etc.

    I already know the answer to this question, but just wanted to clarify. This mod doesn't work at all with any others mods via FAME or Modrunner because it doesn't create a patch000.dat file. I wanted to use the infinite NPC's mod with it, but I know it's impossible as far as I understand right?
  5. K

    MIB88 MegaMod - opinions, technical issues, etc.

    I've figured out the error I was having. Apparently this was an error with my original install. For some reason, when I originally unistalled Fallout 2, it didn't manage to leave my registry. So, technically I guess my PC wasn't recognizing my fresh install as a "new copy of fallout 2" which...
  6. K

    Encounter Boost (slow map speed mod) compatibility w/MIB88?

    Question about the MIB88 (the all-inclusive mod). Is this mod compatible with the encounterboost mod, the one that is supposed to slow down travel speed across the in-game map on faster PC's? And if not, is there any other way to slow down how quickly you travel across the map? Thanks
  7. K

    MIB88 Fallout 2 MegaMod

    Fixed my bug The mod's working great. The only thing I would change, if it were possible, was to allow the encounter boost mod that slows down travel speed between cities. I don't think it works with this mod because it replaces the worldmap file that's part of it. Other than that, great...
  8. K

    MIB88 MegaMod - opinions, technical issues, etc.

    It's working cool while I'm in Arroyo. The problem is, it breaks for me trying to leave. So, while in Arroyo its cool, outside of it, unknown. MERGED: I posted this in general opinions, but they suggested I repost it the modding section since this is a technical error. It's definetely a...
  9. K

    F2-IE and other mod questions

    Hi there. First time poster. I have a couple of questions actually. The first one is regarding fallout 2 item editor. I used mod-runner and am playing FO-2 with a couple of mods (specifically, the friendly klint mod, the lootable armor mod, the armor appearance mod, and the removal of...
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