Recent content by Lyer

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    Unlimited Carrying??? F_2

    Hi, Zombie_lvr The only way I found to achieve this,was by having in player's inventory an item of "negative" gravity.It was found in Klint The Generous mod. Klint is the guy standing in front of the temple of trials at the start of the game and so with the mod he is giving you a "black hole"...
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    New critter uploaded.

    Great work Sirren67,must be a hard work too..
  3. L

    Ideas for Fallout 2 modding

    I think this is mentioned before, but the idea of "complete slaver training" was very interesting from the the very beginning of playing and exploring fallout's world. what i mean is that the player after being a slaver could have that "special" training for enslaving people and sell them to...
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    General attacks

    me too,you know another funny thing that i tried long time ago was to tell the critter anything you see except me, attack it..: if (target_obj != dude_obj) then begin if (obj_can_see_obj(self_obj,target_obj)) then begin i've changed target with source_obj added some other conditions...
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    General attacks

    you know i still cannot understand why the engine is refusing the simpliest command(or i'm just dumb,that rhymes): ok, we have some selected pids,if you see any of them ,attack them. the idea of generic attacks i think consists of saving some work by applying generic conditions such as...
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    General attacks

    Sirren67 thanks kindly for your reply,you did helped much (1) I think i wanted to create a more general rule so i wouldn't have to define it in or export/import it from everywhere as i proceed in the game and the maps.any_obj(or whatever)includes the (x)pids and a critter should attack them...
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    General attacks

    Greetings to everyone,this is my first post after reading so many topics as a guest.I believe this is not mentioned before in the forums(i hope so or else....!). (1)I 'm trying to set up 'on sight' attacks between critter types from critter scripts. (e.g. a floater will instantly attack if...
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