yeah, tried it with fallout vanilla and rp... the same problem happen
the system cannot execute the specified program
press any key to continue...
i'll try with Visual C++ Redistributable 2008 this time, hope it'll work.. if not then ill try with manual installation
anyway thx magnus
Re: Alternative E.P.A./Abbey Maps + other ideas and other ma
and what makes you think your work is better than him? judging by people responds in rp2.0 thread looks like you just whining to yourself while other people dont really have problem with pixote work
really man, you dont have to...
not work with megamod, when i try to install (install.bat) it give the message
the system cannot execute the specified program
press any key to continue...
:(
oh i see, means the book will show up at towns like san fransicso and ncr right? well i test the mod at arroyo so that must be the reason
regarding cripling, in vanilla i usually snipe the enemies foot so they can go down and other party can finish it.. also shot their hand so they cannot use...
hi there is a little problem with your previous mod
- random loot mod, the command RandomBooksPercent not work, i tested with 100% and every container show a bunch of misc item instead of skill books (with your skill book mod or vanilla it still show the same result... misc items like radio...
tested with 0%, 50%, and 100%, looks like it working great! thanks man! this is what fallout 2 should be, finally money becomes important again!! gotta appreciate every quest money reward now lol
im gonna test it some more then finally begin a new game again to fully experience this piece of...
it works okay, you only miss the main menu screen and team x short opening scene
to fix the main menu copy MAINMENU.FRM from data\art\interface\ and paste it into f2_res\interface\
to fix lag problem change graphics option dx9 in ddraw.ini to 8 bit fullscreen
btw to show map edges...
please forget my request above (the bold one) if it waste your time :)
or to make it easier and less complicated maybe just negate the stat completely and use only skill as the modifier? so just make that for every 10 points of skill = 5% more chance for armor and weapon to drop... means 200...
man you are super! ok im waiting for the mod to release
i just hope there is an option to edit the value of outdoorsman and/or luck used... cause when i write that formula i didnt really think it through (really, i didnt know that you can make it that fast, you l33t haxorz lol)
uhh.. is it...
wow that sounds really complicated, well for me alone the drop chance mod that apply to all items is really more than enough (if the corpse not drop the unique/quest items then i can always reload and try again, not really a big problem)
well its all up to you if you want to make it or not :)
umm.. maybe the drop chance should only apply to weapon and armor and not other items, because there is some important items that will screwed the game if not show from the dead corpse (like the charisma+1 shades drop if you kill salvatore bodyguard.. or the thieve stone from the bad guy corpse...
i have the same problem too, with a little searching from the board solve that problem
if you apply high resolution patch to fallout2.exe from vanilla (1.02 us) then add this in ddraw.ini
sfallExtraCRC=0xe348e17f
if you apply high resolution patch to fallout2.exe from megamod then add...
cool nirran
btw just check my post again... saw {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.} lol this board is too harsh for the non english speaker >_>
btw with control party members enabled in sfall setting, my party members dont do huge amount of dmg (i tested with 1500% dmg), so that must means party members that u can control count as player too
hey how about making a mod that in general give "less money/goods" to the player? my problem...