Recent content by Mellow Mute

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    Most Hated Fallout Character

    Preston Garvey... Mostly because he is the embodiment of a design direction I hated to see which will most likely continue to plague future Bethesda games. There are a number of other bad characters (most, written by the Bethesda team) which I find intolerable, but I could just ignore those or...
  2. M

    Can we honestly say Fallout 4 is better than Fallout 3?

    Fallout 3 was a game that attempted being a good Fallout game and fell short in many cases but also succeeded in a few. Fallout 4 was a game that attempted being a good stand alone story and a continuation of Fallout 3 and failed miserably in both. But then again this comes from someone who...
  3. M

    Emil Pagliarulo on Writing for Fallout 4

    Understandable. I had to take breaks to calm myself down and check if my brain cells were at the right places a few times. The only reason I pushed through it was because I desperately wanted to learn just how they managed to screw up the writing so badly. TLDR is: - Emil Pagliarulo is a...
  4. M

    Things Fallout 4 Got Right

    I guess I wasn't very clear. It really depends on what you would call a "big" game. There were a few crowds that (I think) Bethesda were trying to appeal to: 1. There were the Fallout fans. The game lacks the substance of a good Fallout game, but thematically, visually it's almost every bit...
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    Things Fallout 4 Got Right

    Look, I'm not trying to defend Bethesda, the corporate entity that has grown too big for its own good, the people who are not willing to listen to feedback or even look back and learn from their own success. However, there is a distinction to be made between the corporate machine and the people...
  6. M

    Things Fallout 4 Got Right

    I never said all of the developers were hardworking. I think most of their writers should be fired and replaced by people with actual talent. And, yeah, there were many bad design choices. But who makes those choices? Todd Howard? Pagliarulo? Certainly, not Joe the animation artist, or Henry the...
  7. M

    Things Fallout 4 Got Right

    My point exactly. You have games which focus on those mechanics. You can't have everything in a game, as much as Bethesda or the fans would like that. Even the monsters in excellent games like the Witcher 3 can be approached in so many ways, because there are all of these other systems in...
  8. M

    Things Fallout 4 Got Right

    As much as I would like to see intelligent monsters and even more advanced mechanics, we have to remember that these are big, open world FPS RPGs. There's only so much time for these monsters to be developed and the engine can only tolerate so many scripts before it goes tits up. Maybe in the...
  9. M

    Things Fallout 4 Got Right

    At least all of them had unique mechanics which required you to change your play style a little bit. One problem with the previous games was that all enemies behaved the same and could be handled using the same methods. The only amount of change you could do is swap your weapon or ammo type, but...
  10. M

    Things Fallout 4 Got Right

    I actually liked the changes to animals and mutated beasties in Fallout 4. The deathclaws looked properly terrifying and could push you away/ tear apart pieces from your power armor. Huge improvement from the deathclaws in F3 and F4 in terms of their animations, and imo more terrifying than they...
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    Things Fallout 4 Got Right

    I can see the PC having to chop down trees to build a house in TES VI, but I doubt you will be encouraged to gather useless garbage like in Fallout 4. You normally have a lot less "clutter" in TES games. I wouldn't be surprised if we saw a return of the weapon crafting system however, smelting...
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    Things Fallout 4 Got Right

    I think that was kind of the point. "Use trash to rebuild society" is kind of the entire concept of Fallout 4, so... at least you have a lot of garbage to pick! As much as I detest the idea of being a glorified scavenger for an entire playthrough, this is the one case in which Bethesda's...
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    Things Fallout 4 Got Right

    Item design - it's obvious a lot of effort was put there. Just the sheer amount of different items helps to make the world more believable. Some cool looking weapons, especially the handcrafted stitched together pipe guns. (shame they became useless very quickly) Environment design (not level...
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    I just realised how unoriginal Bethesda is...

    I do agree it's yet another level of character building you can indulge yourself in, but to me it's far less important than the actions I take once I start playing the game. You should also consider that you don't need to be born in a vault. You may be one of the first vault dwellers, like...
  15. M

    I just realised how unoriginal Bethesda is...

    Yeah.. I don't really mind starting the game as a vault dweller since vaults are a big part of Fallout and "vault dweller" can really only define your background, but I have really gotten tired of "look for a missing relative" being used as the only character motivation that Pagliarulo can come...
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