Recent content by ocelot

  1. O

    The worst location in fallout 2?

    I think the phrase "worst location" makes most people think of locations on the world map rather than subsections of those locations. The TOT is a subsection of Arroyo, which is IMHO a successful location overall. It's a little short on quests but has good NPCs and does a fine job of...
  2. O

    The worst location in fallout 2?

    Another vote for San Fransisco here. While not a catastrophic failure, it was clearly rushed. I also do not share the dislike some have voiced for Klamath. I think the devs did a magnificent job with it (down to the choice of recycled FO1 track, which is a perfect match). IMHO Klamath is an...
  3. O

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Indeed, sir. I feel quite betrayed by this patch now, having realized how blatantly it misleads by claiming "purism" while still tampering with original content.
  4. O

    Retcons you’d like (excluding Bethesda’s lore)

    I reread Stacy's story now, and will admit that there's some warrant for suggesting housecats may be extinct in the Fallout world -- but only in and around human settlements. This sound is frequently heard in many desert maps of FO2, and it sounds like a cat to me -- presumably a feral or wild one.
  5. O

    Retcons you’d like (excluding Bethesda’s lore)

    Ah. That's right, I had forgotten the suggestion that Cuddles might have been eaten by humans. However, I don't think her story is enough evidence to conclude that cats are extinct. In particular, one of the random ambient sounds playing in random-encounter maps in FO2 sounds very much like a...
  6. O

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    One would indeed expect so, but there isn't. One would also expect that the Purist Install, which claims to contain only bugfixes without any added content, would refrain from tampering with ANY of the original content, starting inventory included. Unfortunately this expectation is not met. I...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I don't think they ever really worked in Fallout 1. And if they did, their mechanics were never transparent, i.e. there were no visible modifiers enabling the player to do the math himself. Such visible modifiers were only introduced in the sequel.
  8. O

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I now decided to give this thing a try, using the Purist Install. The engine enhancements (e.g. FO2-style running, Take All option in inventories, and improved NPC control) are great. The same goes for the graphics fixes, good work! My main objection so far is a fairly minor one but nonetheless...
  9. O

    Retcons you’d like (excluding Bethesda’s lore)

    I don't think cats are extinct. After all, Stacy in the Den claims to have had one as a pet just recently. It seems that they're merely not shown.
  10. O

    Retcons you’d like (excluding Bethesda’s lore)

    I was gonna say ghost and poltergeists need not have anything to do with the concept of magic (which would indeed be as mismatch); that the horror visions in Master's Corridor are reminiscent of the ones seen in the Shining, which likewise have nothing to do with magic and everything to do with...
  11. O

    Retcons you’d like (excluding Bethesda’s lore)

    Here it should be borne in mind that ghosts/paranormal activity are present elswehere in the series as well, with no apparent hamminess. The Corridor of Repulsion in FO1 is severely haunted and IMHO suits the setting of the Master's Lair perfectly. The intro of FO2 alludes to "ghosts" with...
  12. O

    Retcons you’d like (excluding Bethesda’s lore)

    As others before me have alluded, I too would change the talking deatchlaws in V13 to something else. Although it's admittedly fun to be able to enlist a deathclaw as a NPC, I find the whole intelligent deathclaw story rather implausible and naive. A huge part of the appeal of the franchise is...
  13. O

    Question about Dragon and Lo Pan - Fallout 2

    Uh, damage resistance increase? That only comes from boxing in New Reno afaik.
  14. O

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Burst fire is an enigma. I read Atom's post. I'm not sure I'm understanding it correctly. This is how I interpreted it: First, 1/6 of the bullets try to hit the primary target. Chance To Hit determines their chance of success. Then, another 1/6 of the bullets (plus the ones from the first 1/6...
  15. O

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I finally got around to trying the new RP and checking how fhe CorpseLineOfFireFix affects the burst fire bug. My finding was that it doesn't. On both of the available CorpseLineOfFireFix settings, burst attacks worked the same way as in the unmodded game. That is to say, they did normal, full...
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