Recent content by player1

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    Which mods/patches for Fallout 1&2?

    Fallout1 That's Fallout2 For F2, it's more then numbers are wrong. Exempt DR mod, damage multiplier is also stat that helps in penetrating DT. And having it low (like in AP bullets) makes ammo pretty useless against armor. On the other hand, if you push multiplier high, then you get...
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    Fallout 2 - Burst

    Yep, pretty much that. Of course, it's not pointless if using big weapons, due to high damage and number of bullets in burst. 1/3 is not so bad, if you can't get in melee range with them. Still, if you can get "in melee", go in melee with them. Anyway, anything with less then 9 bullets per...
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    First Mothership Zeta pic at extreme low quality!

    I must be blind, but I don't see anything in this pic that could be regarded as "extremely low quality".
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    Fallout 2 - Burst

    Sorry for resurrecting old thread, but it would be good to point, based on my experience (and some experimenting), that exactly 1/3 of the bullets from burst fire (ROUNDED DOWN) go to the designated target, if fired from non-point blank range (at point blank, ALL bullets go to the target)...
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    Help on character creation

    I don't know why you want both close combat skills tagged. It seems pretty much redundant, if you ask me. And you do want to raise one of them as soon as possible to as high as to 150% (which is another reason why you'll start specializing in single one of them, making other one waste of...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Well, you can always use your repair skills on those emitters near forcefields to temporary deactivate them. Or turn down power from outside base, and just go through weakened forcefields (taking some damage). This happens in regular game too, not just in restoration or unofficial patch.
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    How often do you run away from encounters in FO2?

    Well, best way is going from Den to Vault City. From there, in Gecko (nearby town), you'll find controller. After doing all important quests there, go back to Den and that's it.
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    How often do you run away from encounters in FO2?

    The biggest problem IMHO, is that encounter level on foot in F2 is huge, while one the same side muc lower when using car. Tough early, easy late game.
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    Finishing Fallout [Mildly Spoiler-y]

    Vree disk is not really necessary, if you have very good speech (above 100%), but there are some random factors involved, so sometimes he'll believe you and sometime he attack (just reload and try again). The key is to ask Master about what female mutants think (or something like that), instead...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    One more question: If I would install new version of sfall over current version of unofficial patch, should I need to modify new sfall settings in some way to make unofficial patch work correctly (ddraw.ini)?
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    When we are at Robobrain. I noticed that unofficial patch also modified regular Robobrain proto (no. 75) so it also has 500% EMP protection. I must ask why?!? I was very surprised when I realized that Robobrains in SAD can't be injured with Pulse Grenades (which wasn't the case 8 years...
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