I applaud the effort of this film, but I feel some things need to be said. First, if you feel you won't be able to convey an element convincingly with your available budget, then don't do it. Scale down. Looking at the Super Mutant brought back memories of captain Kirk's fight scene with the...
Love the look of the game so far. I'm stoked for the freedom of choice it will provide to the player. And I'm ok with the keyword dialogue system. As long as I get interesting NPCs that help improve the immersion.
I'm a bit of a graphics whore though. If I have any complaints it would be that...
Also remember that the better the game looks the wider appeal it will have. People who never liked turn based RPGs before might be converted thanks to the look of the game.
Baldur's Gate was the game that got me into RPGs precisely because it looked great. I started playing because of the...
I'm not saying I won't absolutely love this game whatever it looks like, but we're not just evaluating the possible gameplay elements here, we're evaluating the art too, and I'm just stating an opinion in that regard.
I like the palette more this time around, but I agree that it looks a little bit too clean for the supposed overgrowth. The grass looks too uniform, like it's been nicely mowed, and yes there needs to be vegetation creeping into the walls and everything else. Something else that usually happens...
Well in that case would the following be equivalent? :
"We’ll still have numerous colorful characters you can interact with, interesting quests, and clever dialogue, regardless of whether Vicki Stixx unloaded her SMG clips into a horde of rats because she’s terrified of them, if you survived...
I know this has very little to do with discussing the vision doc itself. I'm just confused with the wording in one of the paragraphs.
Shouldn't the segment reading : "While we’ll still have numerous colorful characters you can interact with, interesting quests, and clever dialogue, it’s not...