Recent content by qbadger

  1. Q

    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Is it a good idea to start a new game on 2.3 now or should I wait a little bit longer? I assume save files will be backwards compatible?
  2. Q

    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Today we re-install fallout 2. The journey starts afresh, again.
  3. Q

    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    So... any update to this mod?
  4. Q

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    For those of you who have played through EPA, can you confirm that [spoiler:2f09dd9948]the agility+1 serum no longer exists in that area? [/spoiler:2f09dd9948] @killap If so, could you confirm this is intentional? No problem either way, but it'd be nice to know when creating a new character.
  5. Q

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Agree with last bit. Bags are nifty to have though.
  6. Q

    Need Help have a Major Bug can't make Critical Hits

    From Per's guide: Though as you noticed, sniper/slayer perks do work always. Awesome mod btw, Ardent.
  7. Q

    How is damage calculated?

    I believe the .223 pistol has the item perk Penetrate, which ignores DT of the armour. Taking this into account may help explaining the result you got.
  8. Q

    Throwing skill: Slayer or Sniper perk?

    I know the throwing skill isn't that great, but does it counts as "ranged weapon", i.e. it is affected by Sniper/Bonus rate of fire etc.? Or perhaps it's an HtH attack, in which case, it would be modified by Slayer/Bonus HtH attack/HtH invade etc.?
  9. Q

    F2 items: bulk space taken in car

    Thanks Per... I must have remembered the ammo bit from reading your excellent guide. hmm, I was kinda hoping that the item size data would be available on a wiki or something. The f2 mapper is great but it doesn't really make it easy to search, e.g. for a specific item.
  10. Q

    F2 items: bulk space taken in car

    Is there an FAQ on this topic? The weight of any item is listed within game and in various sources on the web, but I'm not having any luck finding the equivalent for space taken. I know ammo takes up no space, but what about other things? Armour? Weapons? Does a grenade take up the same space...
  11. Q

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    CRC Is anyone else having problems with the new CRC check? It seems to always fail when you specify the ddraw.ini to use in the command line, e.g. fallout2.exe -rp.ini fallout2.exe -f2patch.ini give different checksums in my case. Another related question: does sfall ignore the...
  12. Q

    issue with environmental armour

    By specifying the starting model setting in the sfall ini file, I was able to start a new game with the haenro model. So it seems that the animation files are recognised by the game and also load-able. How does equipping the environmental armour normally communicate to the engine to use the...
  13. Q

    issue with environmental armour

    The haenro* frm and fr? files do exist - in my case because I used the multi-mod install method, they are actually in fallout2\rpdata\Art\critters, with critter_patches parameter in rp.cfg pointing to fallout2\rpdata I copied them to fallout2\data\Art\critters to check just in case before...
  14. Q

    issue with environmental armour

    I can't seem to equip the environmental armour found in EPA. I can try in the equipment window, the stats (ac, resistances) are updated but it immediately freezes the revolving character sprite, and when I exit to the game world my character becomes invisible. In this invisibility state no...
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