For me the gold standard of voiced protagonist in an RPG is Alpha Protocol, but I'm fairly certain Fallout 4 won't come within 100 miles of that. It's a modern, big budget Bethesda game designed for a very broad audience will be written like and play like a game designed for that.
I am an aging niche gamer who mainstream AAA development is passing by more and more everyday. Luckily for me digital distribution, indie development and crowdfunding has taken off some and I'm able to play stuff like Pillars, Wasteland or Dragonfall that wouldn't have seen the light of day 10...
If I had a guess he left to be more creative and less management, it's been a long time he's been a real lead on a game that has gotten released and he's often seemed to be busy with other stuff. New Vegas was Sawyer and John Gonzalez who left Obsidian quite a while ago and worked on Shadow of...
It's Bethesda, so don't expect any continuity or logical consistency or depth and expect them to make up whatever nonsense they want to fit whatever they are trying to do and appeals to broad mainstream audience and you'll be fine. They've made Fallout theirs, largely ignoring what existed...
My issue with Fallout 3's writing isn't the storytelling, it's the supporting writing. I don't really want a game to force feed me a story, I want it to give my the tools to create my own story. Fallout 3 fails in the this regard, because of the wild inconsistencies in the setting, the general...
Around the time I played Fallout 3, my wife and I had gone to Washington DC and went on tour where they told us about how the Washington Monument was the largest free standing masonry structure in world, so of course every time I played Fallout 3 after that it pissed us off to end to see it with...
No it's not, it's built around exploring Zion and environmental storytelling. The quests are about the least important thing in that DLC and you can pretty much complete all of them as you go about exploring with almost no additional effort.
I don't even consider the stuff with the tribes...
The Los Angeles sprawl is really big, instead of a densely populated central area like a lot of big cities, it is spread across hundreds of miles. NCR could easily have multiple cities in the area and there could still be plenty of room for areas that are uncivilized, dangerous and out of control.
That would be like calling a game Final Fantasy and then doing 13 numbered sequels each set in an entirely different world. It could never work.
This reminds me of the situation with Demon Souls/Dark Souls, where a sequel wasn't possible because of licensing, but they still made a game with...
This is why I gave to Eternity, but haven't to others, for whatever problems their games have had, Obsidian have proven themselves by releasing several high profile, large scale games recently and over the years. These smaller and newer development companies, even if they do have veteran leaders...
I'm a software developer and I've never worked in games, but have known a few people that have and most of them tended to work way more hours for equal or less pay. It's true they were in a more glamorous industry, but at least for programmers often the type the work ends being pretty similar...