Recent content by red

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    F2 Exp Cap mod/patch/hack/magic gizmo

    Then it's probably Per which told me about this phenomenon... That or it's in his guide...
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    F2 Exp Cap mod/patch/hack/magic gizmo

    I beleive the lvl cap is reached before... this is really from memory so you can't really confirm anything of what I'm saying but here goes anyway: You reach level 97; then when you should reach 98, it skips to 99 and from then on you can't level up.
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    Fallout2.exe Patcher

    I'm thinking that the reason it fails on some maps is because the viewpoint in the new resolution is "over" the edge of the map and as such the game simply fails to render at all (hence nothing is rendered and the trailing effect, since the character is still rendered, but no map is rendered...
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    Fallout2.exe Patcher

    There are problems when chaging maps... I set the game in 1600x1200 (and btw it look perfectly fine on a 22" screen, perhaps 2048x1536 should be added? :P). Simply take the default character and start a new game; then go into the temple, and the whole map is gone.
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    Fallout 1/2 windowed mode possible?

    Thanks for the test, saves me the time... I'm guessing that the routine, not haivng crashd the game, simply doesn't initate the PCX texture uin anything else then paletted mode. Oh well.
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    Adding new weapon sounds

    Just a tip, given you don't like hex editing, I found that you can edit the text version of the proto generated by the mapper and then ask the mapper to regenerate the protos. Of course you might have to jump through hoops to make your text editor take some weird charactrers... As for using...
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    Fallout 1/2 windowed mode possible?

    Just a thought... It's quite unlikely, but we never know. The PCX format supports 24bit colors. Perhaps using the displaygfx function (or any function that can load a pcx), one might be able to slap SOME 16+bit graphics into the engine? (hoping that DirectX downscales the 24bit data into...
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    Fallout 1/2 windowed mode possible?

    Here's a list of the BIS compiler supported script commands. This is simply taken from compile.exe. I did that list quite a while ago when I stumbled upon them. I nerver looked into them further then this, hope it can be useful.
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    Fallout 1/2 windowed mode possible?

    You can't... the engine only uses a single palette... The only places it changes the palette (apart from the palette animation like for the little lights on signs and the goo) are done in the MVEs and the end scenes. The engine doesn't look for FRM palettes automatically, hence we can't...
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    Fallout 1/2 windowed mode possible?

    Um... the FRM images always use the base palette regardless of the bit depth of the screen, hence te image you took is still in 256 colors even though you're in 16 bit...
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    Called Shot Body Part Names

    Take the first number in critters.lst after the prefix string, multiply it by 10 and add 1000, find the result in combat.msg. Weee! Took me 2 hours to figure this out, damn you! As for the body parts, you should simply match the normal renders (so critical hits can properly cripple/blind)
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    The basics of Script

    It was programmed in C (which is mostly irrelevant, but anyway...) It looks a lot like pascal, with some C/C++ additions and using a preparser to use macros, something which is not at all common with pascal programs (though doable).
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    BIS FO2 mapper .txt output => IanOut project needs your h

    Just a note about the CFG files. It's simply used by the mapper to store the bookmarks set for a perticular map. This is mentioned in the "mapper keys" document. As for the "sq" number part it's actually the value of both the floor and tile in dword (decimal) format. Technically for your...
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    Spurious stat check

    There used to be a Czech or Polish site (with an english version) which listed all the pipboy art, including the ones from the demo. [edit] I'm fairly sure it was DJ Slamak from Vault of the Future but I can't find it anywhere on the site... It's also to be noted that DJ Slamak hasn't...
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    AVI2MVE Legal Stuff

    There's a difference between this and SCO... In SCO's case, code was actually found in the linux kernel which is actually copyrighted to SCO and they're saying anyone using this code should pay them (and possibly anyone which used it too). Though we have no clue what code ABel actually...
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