Recent content by requiem_for_a_starfury

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    Deathtrap - definition of the zone

    iirc you'll need to make a copy of the deathtrap sprite and edit it's bounding box in Sprite editor or redviewer.
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    Redux: Download, Not Up To Date

    Don't forget charisma plays a part in how many recruits are available. Even if your character is a higher rank you won't see all the available recruits with a low charisma. Load a save with a main character above initiate, go to the recruit master and select at least one squaddie of equal rank...
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    Jefferson neutral mutants + mines = win

    Indirect deaths from explosive damage doesn't impact on your rep, it's been a long held method of completing the final mission without a reputation loss.
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    Redux: Download, Not Up To Date

    Hmm my character Charisma 10 and no Earl. You shouldn't be able to recruit characters that haven't been added to the recruit pool, no matter what your charisma. There's only a couple of places iirc that have erroneous recruit pool triggers. I've never noticed them cause duplicates in the main...
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    Redux: Download, Not Up To Date

    Vanilla bug. Those triggers are different, mission02 and mission03. Unneeded maybe but also unchanged from vanilla as far as I can tell. How did you recruit Earl before Rock Falls? Doesn't really sound like a problem to me.
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    Redux: Download, Not Up To Date

    Bracing is available earlier in the game, there's no strength cap or agility requirement. It's a useful perk for converting a squaddie, that wouldn't be able to take weapon handling, into a browning wielder without relying on drugs or waiting for power armour. It's not strange, some perks are...
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    Redux: Download, Not Up To Date

    Jarekfall posted about the game.pck, after all those years wondering it's just another on the disc dlc. :roll:
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    Silencing weapons and editing melee weapon damage

    Even with drugs, power armour and the effects of some perks you are only going to get a few stats up to 12 and not permanently. Besides maximizing all stats isn't that useful and game breaking as in other games. Don't get bogged down in trying to reinvent the game, it's a trap that a lot of...
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    Silencing weapons and editing melee weapon damage

    This isn't FO3 you already can't have max stats in everything. Stealth is already fairly useful except for ranged characters and late game. FOT might be buggy, rushed and lacking in certain features but it's core mechanics work. It's really the implementation of those mechanics through the rat...
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    What conflicts would you like to see resolved?

    It's your mod pick one of the possible endings and go with that. Even if FOT was considered more canonical, few if any in this community would care what you did along as your mod was fun to play. It's only official products that tend to raise people's ire when inaccurate.
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    Silencing weapons and editing melee weapon damage

    That's the thing with FOT there's no reason a bruiser needs to be both dumb and lumbering. Agility is probably the most useful stat for any type of combat character and intelligence is no slouch either. Plus unless you take out all the drugs or severely reduce their effectiveness and duration...
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    What conflicts would you like to see resolved?

    Try reading the Brotherhood entry on the Vault Wiki, or don't have the Brotherhood at all.
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    Silencing weapons and editing melee weapon damage

    1. You don't, the game doesn't have a noise mechanic. Search the forums here and at DaC there have been several discussions over the years on simulating silent kills. 2a. By changing the damage values in the entity editor. 2b. Do you expect bruiser characters to be dumb lumbering brutes?
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    Redux: Download, Not Up To Date

    Ahem read the readme. The best use of the spasm gun is to hit an opponent with it before you are going to move members of your squad. That way you minimize their chances of interrupts while your squad is out of cover. There's not a lot of leeway with ranges in FOT, with everything so...
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    vehicles mod for Tactics (there is any?)

    To avoid crashing would require changing the tile flags and editing virtually every map. Motorcycles, not going to happen in a game with prerendered sprites. Too many variables on top of all the animations and directions needed, there's a reason that all the existing vehicles have covered...
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