Despite the fact I've really enjoyed Fallout 3, I'm tending to agree with some of the commentary.
First problem:
[spoiler:49a47196b7]You don't get to know Lyons well enough before you get to kill her. She's basically either a get out of jail free card or an attempt to make you feel heroic...
It's been flawless on my 360, but anything that fixes bugs for people who do have a problem is fine by me.
Also +1 on Clear Sky being the buggiest game of the year. Seriously, there's no series on the market that better illustrates a bitter divide between intention and execution than the...
Wow, you're officially an asshole.
Some of the other guys here, I'd have a beer with, even if I disagreed with everything they said.
You, I think, wouldn't drink beer.
I've been killed directly after using VATS. It depends on what you're shooting and who else is going at you, in my experience.
I appreciate the damage is dialed down but how else do you do it? If you take control away from the player, you have to try and mitigate the negative impacts of...
Are you playing it on PC? What are your specs? It looks pretty damn good on the 360 in HD.
K. I get that it's not the same as the character sheet from the first two. We already knew that ages ago. We also knew what the skills were, how perks worked and that they removed traits (I agree...
The alternative viewpoint there is that you could be missing out a fun game because of preconceived notions.
I'd say the point that it's not in the same vein as the previous ones has been belaboured the point of excess. Everybody who's interested in the game (for whatever reason) is aware...
I think that was a particularly professional response from Tim.
He pretty much refused to be drawn on the subject until he's played it. And even then I doubt very much he's going to bag it out. Despite whatever personal misgivings you have, there is such a thing as propriety :)
And for...
Okay:
1) Int doesn't increase dialogue options in Fallout 3, but perks do. Further, the increase in dialogue options wasn't exactly a linear curve in Fallout 1 or 2. It was some arbitrary line that meant you never had to sink more than a few points to ensure you got all the options. I'd...
I've got to say that's a pretty narrow perspective you're promoting.
They've essentially brought SPECIAL over as a carbon copy and modified how perks work. It's still a role-playing engine, and I bet dropping into VATS with low gun skills is going to see you miss just as much as you would in...
Considering the small number of licensed tracks used in the first two I'm going to vote with it being the ambient stuff.
It's a great idea and probably deserves more coverage than a single mention in one preview, especially for fans of the first two games.