Recent content by SainnQ

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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Uhh.. I don't recall saying anything along the lines of "IT DOESN'T WORK" In fact, I simply asked if either of the two patches mentioned were either included in the mod content or compatible. I had this problem some time ago when I ran into FO2 once before. I'm just trial and erroring until I...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    So, a couple of days ago I posted here seeking help for what appeared to be a crash, and I've tried several things, reinstall etc. Nothings worked, my copy of Fallout 2 is plagued with random crashing, its usually after a couple of minutes. I was curious does the Restoration Project have...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Ok, well any clue why it would crash on me after completing Torr's Brahmin protection quest? I've running 64 bit Vista Home Premium SP2 4gigs of 1066mhz DDR3 ram, and a geforce 9700m GTS 512mb Edit: I also installed -everything- in the RP package lol. Except the children patch, since my...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Would anyone mind helping me? :p I just recently stumbled over my old combo copy of Fallout 1/2 & tactics, I was wondering if there was anything I needed to do before installing the RP mod? I installed it once before, and the game crashed after I finished helping Torr with his Radscorp...
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    Megamod 2.3 technical issues and suggestions

    I'm used to a different quality of mods, honestly put the Megamod needs some serious work. But its great otherwise. But I think for now. I'll just enjoy Vanilla witha few minor tweaks. Would I install them both in any order, or is there a specific order to install them in?
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    Megamod 2.3 technical issues and suggestions

    I've actually never played an Unmodded Game :X I read up on Fallout 2, and all these mods adding new locations, so I poped a mod in and went to town. >_< Because the mods seemed to properly work aspects of the game the devs couldn't do right. I mean wtf is the point of having AP munitions...
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    Megamod 2.3 technical issues and suggestions

    How the hell am I supposed to complete the game? I think I've only got about 8 more years till it ends. D:
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    Megamod 2.3 technical issues and suggestions

    Ok, so I went back to Arroyo with the GECK, got the final speech from the Shaman, then went to Navarro, killed nearly EVERYONE off. My problem it seems, is Maria never went aggressive, she's still friendly. I can't seam to inform her of the Toxic Caves in Klamath. She either chews me out...
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    Megamod 2.3 technical issues and suggestions

    Yeah, sorry the forum I frequent has a double-post auto-merge function, or atleast allows me to edit, or delete double posts. Uhm, its a scripted event, it involves a bunch of Enclave soldier's and a Brotherhood of Steel Paladin sitting behind a rock barracade. Its for the BoS reconnaissance...
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    Megamod 2.3 technical issues and suggestions

    Also, when blasting coachroaches with a Pulse Rifle, are they supposed to shrink die, and then produce Robo Rocket Launchers? O_o And the game just crashed after I tried to escape from the Enclave Patrol that was besieging the Brotherhood of Steel's Paladin Recon Unit.
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    Megamod 2.3 technical issues and suggestions

    You might want to try checking either of these two guides if your ability to read english is decent enough. http://numerometria.com/F2MM_WT.htm#bh http://www.the-spoiler.com/RPG/Interplay/fallout2.3/ I believe you do need a password for that console in particular. One of these...
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    Megamod 2.3 technical issues and suggestions

    Actually it should work irregardless wither you've got the implant or not.
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    Sulik and SMGs

    I was curious, can he use ANY SMG? or is it exclusively the 10mm SMG?
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    Over-Reaction? Justification?

    So because of some inconsistencies, change of locale. Your going to let it ruin a good gaming experience. I rather like Fallout 3, a modernized look at the Fallout property. I'll take this over Fallout 1+2 especially if it doesn't; have anywhere near as many bugs, instabilities as the...
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    Megamod 2.3 technical issues and suggestions

    I suppose its not that much of a problem, btw when exactly does time run out to locate the Gecko for Arroyo? was it something like 2255?
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