I dislike the idea about ghosts in fallout alot.
If i wanted ghosts, shades and that kind of funky shit, i would play Baldursgate..
The ghost in FO2 was ok i guess cause it was only one insignificant little quest.....
That happens to me pretty often, I think its a bug or something, cause the party leader refuse to say "coast is clear" when there has been a fight close to another caravan, He just stands there with his finger up his ass and talks about "how good it was for you join as a guard". Wich leaves you...
I liked the pipboy map with all objectives, locations and stuff...
And i liked that the damage increasing perks where in percentage, wich makes them useful later in the game to.
Thats not the way to go dude!
ALWAYS look on the description on items before you are going to use it, especially if your life will depend on it.
And its abit stupid to blame the game for a mistake YOU made.
Im no expert on fallout stuff but I'll try to help you.
Im pretty sure the gatling laser use the "energy weapon skill".
The vehicle gunner are supposed to use her own "big gun skill".
The Browning M2 has better penetration i think, and it uses less amount of ammo than the vindicator...
Rite Ratty! :)
No really, i meant "right". And i didn't think anyone would have such big issues with it....
The reason why I wrote that "meaningless" post is that I found the "thelepathic rape" thing so stupid that i had troble finding words for it.
to ad to the topic: I totally agree...
I wasnt talking about Homeworld2 or graphics!
I was talking about adding something new to the genre "like homeworlds 3 dimensional combat did for the RTS genre".
mt739402: For Fallout to get good sales numbers there has to be something new and innovative. If there isnt somehing new that attracts new fans the game will flop.
For example what homeworld did for the RTS Genre.
This can be both a good and a bad thing, i guess time will tell.