I still say that you're trying to conjure a syndrome out of a common case of laziness just so you'll feel better about being a lazy wanker.
Get over yerself, stop chasing ghosts (that's a job for the ghost busters) and start reading more of my LPs.
2001, my school. NMA, checked up on fallout trivia for the lulz and then forgot about the site until 2004; been lurking ever since. Now a day without Brother None is like a day without oxygen.
That's what happens when a bunch of TES fans hop over to Fallout because of Gamebryo.
I wish there were a camp where you could -concentrate- a bunch of deviant furfags and people named "Skyway"... It sure would be a nice -final solution- to all our woes.
You used my likeness without permission. Prepare to be sued.
Also: Alpha Protocol was such a let down that I have the play through all the Thief games (except Thi4f :shudders) and the Hitman games just to get my sneaky-sneaky gameplay fix.
Thanks Obsidian.
On the subject of merging Science and Repair:
I'd like to see advanced weapons use the Science skill when determining how much damage you're able to repair. Why? Because Repair, in my opinion, involves low-tech mechanics usually found in common weapons while energy weapons are far more...
Saying that a flame thrower is an energy weapon because it projects heat is like saying a pistol is an energy weapon because it projects kinetic energy.
I always picked energy weapons myself since I adore the old laster pistol. Hopefully the first mod which'll be "converted" to function with New Vegas will be the one that changes the sound and model of the laser weaponry to properly match the ones found in Fallout 1 & 2.
Anyway, I endorse...
That sounds quite awesome, and I must really say that I believe these changes can only be beneficial for the game in the long run...
... and as for people who find it too "difficult" to work with these "limitations"... well, I'm sure the modders will "fix" the "problems" for them.